1st question...
I followed the directions to installing the futuristic cliffs
http://www.hiveworkshop.com/forums/skins-552/cliff1-blp-158466/?prev=search=cliff&d=list&r=20
It came up, but the cliffs were still kind of jagged, When I would prefer them to be square and straight looking like it is in the picture.
2nd question:
I've recently started a nuke trigger.
So when I have the ability casted, it turns on the trigger, which pretty much turns on the special effects, music, terrain change, etc.
Here is what I have so far
Nuke
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Nuke
Actions
Countdown Timer - Create a timer window for Nuclearcountdown with title Nuke's arrival!
Countdown Timer - Start Nuclearcountdown as a One-shot timer that will expire in 60.00 seconds
Game - Display to (All players) for 60.00 seconds the text: |cffff0000Warning! ...
Unit - Create 1 Nuclear Explosion Alert (large) for Neutral Extra at (Target point of ability being cast) facing (Position of (Triggering unit))
Cinematic - Ping minimap for (All players) at (Target point of ability being cast) for 60.00 seconds
Sound - Play TAdUpd07 <gen>
Sound - Play Pursuit
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit - Remove (Last created unit) from the game
Environment - Create a 10.00 second Permanent crater deformation at (Target point of ability being cast) with radius 512.00 and depth 100.00
Environment - Change terrain type at (Target point of ability being cast) to Felwood - Poison using variation -1 in an area of size 5 and shape Circle
Sound - Stop the currently playing music theme
Unit - Create 1 Fire (large) for Neutral Hostile at (Target point of ability being cast) facing 250.00 degrees
Unit - Create 1 Fire (large) for Neutral Hostile at (Target point of ability being cast) facing 100.00 degrees
My problem here is that I cannot get these units to spawn in different places instead of being solely concentrated in the middle of the area where the nuke ability has been casted. I wanted to know if anyone knows how to randomize the spawn area in this targetted spell area.
My third and last question..
I was wondering how to make a trigger than causes units to get knocked back. Like lets say I use some kind of wind ability on a unit and it gets pushed back because of the trigger that is attached to the ability.
Thanks
I followed the directions to installing the futuristic cliffs
http://www.hiveworkshop.com/forums/skins-552/cliff1-blp-158466/?prev=search=cliff&d=list&r=20
It came up, but the cliffs were still kind of jagged, When I would prefer them to be square and straight looking like it is in the picture.
2nd question:
I've recently started a nuke trigger.
So when I have the ability casted, it turns on the trigger, which pretty much turns on the special effects, music, terrain change, etc.
Here is what I have so far
Nuke
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Nuke
Actions
Countdown Timer - Create a timer window for Nuclearcountdown with title Nuke's arrival!
Countdown Timer - Start Nuclearcountdown as a One-shot timer that will expire in 60.00 seconds
Game - Display to (All players) for 60.00 seconds the text: |cffff0000Warning! ...
Unit - Create 1 Nuclear Explosion Alert (large) for Neutral Extra at (Target point of ability being cast) facing (Position of (Triggering unit))
Cinematic - Ping minimap for (All players) at (Target point of ability being cast) for 60.00 seconds
Sound - Play TAdUpd07 <gen>
Sound - Play Pursuit
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit - Remove (Last created unit) from the game
Environment - Create a 10.00 second Permanent crater deformation at (Target point of ability being cast) with radius 512.00 and depth 100.00
Environment - Change terrain type at (Target point of ability being cast) to Felwood - Poison using variation -1 in an area of size 5 and shape Circle
Sound - Stop the currently playing music theme
Unit - Create 1 Fire (large) for Neutral Hostile at (Target point of ability being cast) facing 250.00 degrees
Unit - Create 1 Fire (large) for Neutral Hostile at (Target point of ability being cast) facing 100.00 degrees
My problem here is that I cannot get these units to spawn in different places instead of being solely concentrated in the middle of the area where the nuke ability has been casted. I wanted to know if anyone knows how to randomize the spawn area in this targetted spell area.
My third and last question..
I was wondering how to make a trigger than causes units to get knocked back. Like lets say I use some kind of wind ability on a unit and it gets pushed back because of the trigger that is attached to the ability.
Thanks