- Joined
- Jun 21, 2009
- Messages
- 107
NoX
Introduction
NoX is a rpg I am working currently working on. I am trying to make this as close as possible to the original NoX. This is hard for me to handle so I would like to ask the people of hive if they are interested in helping me create NoX rpg as close as possible to the original NoX.
Introduction to NoX
For those of you who do not know what NoX is here is a brief explanation/introduction.
NoX was a rpg (obviously) but it was epic in the way that you control have advanced control over your character. I will go in depth of the control system later. Over all NoX had what every great rpg has. Dungens, items, spells, epic story line, great graphics (At that time they were), and many areas to explore with hidden secrets. NoX in moderns times a man named Jack living in a tralier with his girlfriend. Suddenly while his girlfriend went into the kitchen a magic portal teleported jack into the world of NoX. (How this happened I forgot). Once there he met a man named Jandor who is bascially a mentor in the game. Tells you your current quest and what not. Long before, Jandor, was the hero who control the mystic staff of Oblivion. With this staff Jandor was able to defeat the necromancers but one problem, the last surviving necromancer was a infant girl who he decided to leave in the ogre village.
That event led to jack begin teleported into this world. That young girl was raised by the Ogres to self proclaim herself queen on necromancer. Her goal (As every villian) is to take over the world. This is were Jandor and Jack come in. Jack is the legendary hero (Something like that) Who is suppose to stop the Queen of necromancer which is named Hecubah. Jack travels throughout the world of Nox meeting Warlord Horrendus (Fire Knight King), Archwizard Horvath (Wizard king), and the two conjurers whos names escape me at the moment (Temple of Ix).
When you first pressed play in the menu of NoX you got to choose what you wanted to be. A warrior, conjurer, or wizard. Once you picked you began you epic quest to stop Hecubah. Every class had its own different story line to follow but at one point the storylines met (The land of despair (I believe thats the name)).
Over all this game had advanced controls like JansiGx said. Attacks were activated by a clicks. You had to keep clicking in order to keep attacking. Obviously some of you think this is lame but this made the game more player interactive. The next thing where spells. Only a few spells were homing most spells were target which made this great for arena. For example the warrior spell Berserker Charge was activated the second you click the spell. The warrior would just run at max speed in the direction he was facing. If there was a enemy infront of him the enemy would get hit and he would stop running but if there was no enemy he would keep running until he hit a wall or a tree. Once he hit part of the terrain he would take damage and be stunned for a few seconds. Makes sense doesnt it? If your running at something at full speed and you hit it with your head you would get hurt. Another thing was for spells like Fire Ball. When a wizard casted this spell to close to himself he obviously burned himself which made the more realistic.
The best part were the dungens. Every dungen had its own little thing that it special. Some dungens had traps. These traps made the dungen harder to complete. These traps though could be used to your own advantage. One of the traps made a giant fist of stone (Fist of vengence) Fall when the person stepped into the trap. It was dodgeable but it was very hard to dodge. This trap could also affect the enemy units.
Since I havn't played this game in 9 years I cannot remember much more. But overall I think NoX is the best rpg I have ever played. Ofcourse this is just my opinion. Now I am dedicated to make a wc3 rpg that will show the people of Wc3 what they have missed
What I Need
-Terrainer
-Trigger (Item type system / Save and Load)
-Spell Maker (GUI or Jass)
-Testers
-Modeler
-Ideas (From people who have played or know of NoX)
1) Trigger - Mostly what I need for triggers are item type system, save/load system, and (I just forgot what I was gonna put here ...)
2) Spell Maker - To be honest I am no expert at spell making especially at Jass. Anyone who is extremely familiar with GUI and Jass or either one is welcomed.
3) Testers - Won't need any until the map is at a higher stage
4) Modeler - At the moment I do not have the screen shots to shows a modeler exaclty what I need. Soon enough I will post screen shots.
5) Ideas - Won't need these until the map is at a higher stage
Current Progress
I Started this project about 1 month ago. My first few attempts were total failure since my ideas were not straight and I could not focus on one thing. Now I have a map which I plan to make my final draft in. This final draft so far only contains the six hero skins, 3 custom spells, about 10% terrain, and set up / Hero picking Triggers.
Current Plans
For now these are the current plans I have to give this NoX rpg its own original touch:
-Female Race
-Different Custom Items
-More Spells
-New Areas
Future Plans
Ofcourse my current plans will not be enough to create a epic rpg well done enough to actually be played. The following are plans I have for this rpg in the future when people join this project:
-Flag Ball (PVP Sport)
-Arena / Elimination (PVP)
-Advanced Item System
-Quests
-Cinematics
-In depth Storyline
Other Ideas
Feel free to post other ideas here. If you have never played NoX do not feel like you cannot be part of this project. Since capturing every single part of the original is pratically impossible... Adding its own Wc3 touch would be perfectly fine.
Conclusion
If I have failed to be specific enough (I know I havnt in some areas) quote or point it out so I can specify exactly what I need. Screenies will be out shortly.
**Yes I have a post on I believe its called Map Recruiting. This post (although it does ask people to join the project) is more to let the people know that Nox rpg will be here soon.
Here is the link to my other NoX thread feel free to visit. (It is almost the same but that thread is for recruiting.
http://www.hiveworkshop.com/forums/project-recruitment-256/need-trigger-er-for-nox-orpg-137030
Link to Model Requests:
http://www.hiveworkshop.com/forums/requests-341/nox-models-request-rep-138902/#post1251279
Introduction
NoX is a rpg I am working currently working on. I am trying to make this as close as possible to the original NoX. This is hard for me to handle so I would like to ask the people of hive if they are interested in helping me create NoX rpg as close as possible to the original NoX.
Introduction to NoX
For those of you who do not know what NoX is here is a brief explanation/introduction.
NoX was a rpg (obviously) but it was epic in the way that you control have advanced control over your character. I will go in depth of the control system later. Over all NoX had what every great rpg has. Dungens, items, spells, epic story line, great graphics (At that time they were), and many areas to explore with hidden secrets. NoX in moderns times a man named Jack living in a tralier with his girlfriend. Suddenly while his girlfriend went into the kitchen a magic portal teleported jack into the world of NoX. (How this happened I forgot). Once there he met a man named Jandor who is bascially a mentor in the game. Tells you your current quest and what not. Long before, Jandor, was the hero who control the mystic staff of Oblivion. With this staff Jandor was able to defeat the necromancers but one problem, the last surviving necromancer was a infant girl who he decided to leave in the ogre village.
That event led to jack begin teleported into this world. That young girl was raised by the Ogres to self proclaim herself queen on necromancer. Her goal (As every villian) is to take over the world. This is were Jandor and Jack come in. Jack is the legendary hero (Something like that) Who is suppose to stop the Queen of necromancer which is named Hecubah. Jack travels throughout the world of Nox meeting Warlord Horrendus (Fire Knight King), Archwizard Horvath (Wizard king), and the two conjurers whos names escape me at the moment (Temple of Ix).
When you first pressed play in the menu of NoX you got to choose what you wanted to be. A warrior, conjurer, or wizard. Once you picked you began you epic quest to stop Hecubah. Every class had its own different story line to follow but at one point the storylines met (The land of despair (I believe thats the name)).
Over all this game had advanced controls like JansiGx said. Attacks were activated by a clicks. You had to keep clicking in order to keep attacking. Obviously some of you think this is lame but this made the game more player interactive. The next thing where spells. Only a few spells were homing most spells were target which made this great for arena. For example the warrior spell Berserker Charge was activated the second you click the spell. The warrior would just run at max speed in the direction he was facing. If there was a enemy infront of him the enemy would get hit and he would stop running but if there was no enemy he would keep running until he hit a wall or a tree. Once he hit part of the terrain he would take damage and be stunned for a few seconds. Makes sense doesnt it? If your running at something at full speed and you hit it with your head you would get hurt. Another thing was for spells like Fire Ball. When a wizard casted this spell to close to himself he obviously burned himself which made the more realistic.
The best part were the dungens. Every dungen had its own little thing that it special. Some dungens had traps. These traps made the dungen harder to complete. These traps though could be used to your own advantage. One of the traps made a giant fist of stone (Fist of vengence) Fall when the person stepped into the trap. It was dodgeable but it was very hard to dodge. This trap could also affect the enemy units.
Since I havn't played this game in 9 years I cannot remember much more. But overall I think NoX is the best rpg I have ever played. Ofcourse this is just my opinion. Now I am dedicated to make a wc3 rpg that will show the people of Wc3 what they have missed
What I Need
-Terrainer
-Trigger (Item type system / Save and Load)
-Spell Maker (GUI or Jass)
-Testers
-Modeler
-Ideas (From people who have played or know of NoX)
1) Trigger - Mostly what I need for triggers are item type system, save/load system, and (I just forgot what I was gonna put here ...)
2) Spell Maker - To be honest I am no expert at spell making especially at Jass. Anyone who is extremely familiar with GUI and Jass or either one is welcomed.
3) Testers - Won't need any until the map is at a higher stage
4) Modeler - At the moment I do not have the screen shots to shows a modeler exaclty what I need. Soon enough I will post screen shots.
5) Ideas - Won't need these until the map is at a higher stage
Current Progress
I Started this project about 1 month ago. My first few attempts were total failure since my ideas were not straight and I could not focus on one thing. Now I have a map which I plan to make my final draft in. This final draft so far only contains the six hero skins, 3 custom spells, about 10% terrain, and set up / Hero picking Triggers.
Current Plans
For now these are the current plans I have to give this NoX rpg its own original touch:
-Female Race
-Different Custom Items
-More Spells
-New Areas
Future Plans
Ofcourse my current plans will not be enough to create a epic rpg well done enough to actually be played. The following are plans I have for this rpg in the future when people join this project:
-Flag Ball (PVP Sport)
-Arena / Elimination (PVP)
-Advanced Item System
-Quests
-Cinematics
-In depth Storyline
Other Ideas
Feel free to post other ideas here. If you have never played NoX do not feel like you cannot be part of this project. Since capturing every single part of the original is pratically impossible... Adding its own Wc3 touch would be perfectly fine.
Conclusion
If I have failed to be specific enough (I know I havnt in some areas) quote or point it out so I can specify exactly what I need. Screenies will be out shortly.
**Yes I have a post on I believe its called Map Recruiting. This post (although it does ask people to join the project) is more to let the people know that Nox rpg will be here soon.
Here is the link to my other NoX thread feel free to visit. (It is almost the same but that thread is for recruiting.
http://www.hiveworkshop.com/forums/project-recruitment-256/need-trigger-er-for-nox-orpg-137030
Link to Model Requests:
http://www.hiveworkshop.com/forums/requests-341/nox-models-request-rep-138902/#post1251279
Last edited: