- Joined
- Jun 17, 2007
- Messages
- 3,837
So... Yeah, is there a way to screw with normals in detail? I've been using the Vertex Modifier, and its screwed the normals of what I've been trying to make even further than they already were.
I'm using Milkshape for the animations, Magos for details.
I'm using Milkshape for the animations, Magos for details.
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