- Joined
- Aug 11, 2007
- Messages
- 36
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Flaming Leap
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Flaming Leap
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Actions
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Unit - Pause (Casting unit)
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Set TempPoint = (Position of Hero[(Player number of (Triggering player))])
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Animation - Play (Casting unit)'s dissipate animation
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Selection - Remove (Triggering unit) from selection for (Triggering player)
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Animation - Change Hero[(Player number of (Triggering player))]'s animation speed to 50.00% of its original speed
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Unit - Create 1 Flaming Leap Dummy for (Triggering player) at TempPoint facing TempPoint
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Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Target point of ability being cast)
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Trigger - Add to End Flaming Leap <gen> the event (Unit - (Last created unit) Starts the effect of an ability)
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