- Joined
- Aug 11, 2007
- Messages
- 36
-
Flaming Leap
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to Flaming Leap
-
Actions
- Unit - Pause (Casting unit)
- Set TempPoint = (Position of Hero[(Player number of (Triggering player))])
- Animation - Play (Casting unit)'s dissipate animation
- Selection - Remove (Triggering unit) from selection for (Triggering player)
- Animation - Change Hero[(Player number of (Triggering player))]'s animation speed to 50.00% of its original speed
- Unit - Create 1 Flaming Leap Dummy for (Triggering player) at TempPoint facing TempPoint
- Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Target point of ability being cast)
- Trigger - Add to End Flaming Leap <gen> the event (Unit - (Last created unit) Starts the effect of an ability)
-
Events