- Joined
- Dec 14, 2007
- Messages
- 40
-
Iron Reaper Soul Stealer
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to (==) Iron Reaper Soul Stealer
-
-

Actions
-


Set tempreal[0] = ((2.00 x (Real((Strength of (Casting unit) (Include bonuses))))) + (Real((Agility of (Casting unit) (Include bonuses)))))
-


Unit - Pause (Casting unit)
-


Animation - Change (Casting unit)'s animation speed to 300.00% of its original speed
-


Animation - Play (Casting unit)'s attack first animation
-


Wait 0.15 seconds
-


Animation - Play (Casting unit)'s attack second animation
-


Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing tempreal[0] damage of attack type Normal and damage type Normal
-


Unit - Unpause (Casting unit)
-


Animation - Change (Casting unit)'s animation speed to 100.00% of its original speed
-
-
after this all happens the target unit takes no damage,it doesnt even wake from its sleep,why is this?
