[Trigger] No Damage Done?

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Dec 14, 2007
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  • Iron Reaper Soul Stealer
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to (==) Iron Reaper Soul Stealer
    • Actions
      • Set tempreal[0] = ((2.00 x (Real((Strength of (Casting unit) (Include bonuses))))) + (Real((Agility of (Casting unit) (Include bonuses)))))
      • Unit - Pause (Casting unit)
      • Animation - Change (Casting unit)'s animation speed to 300.00% of its original speed
      • Animation - Play (Casting unit)'s attack first animation
      • Wait 0.15 seconds
      • Animation - Play (Casting unit)'s attack second animation
      • Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing tempreal[0] damage of attack type Normal and damage type Normal
      • Unit - Unpause (Casting unit)
      • Animation - Change (Casting unit)'s animation speed to 100.00% of its original speed

after this all happens the target unit takes no damage,it doesnt even wake from its sleep,why is this?
 
Um, not 100% sure, but try using Wait Game time, not just wait.
But it is not Multy-Unit-Instanceble.
2 ways to be MUI:
1. Remove the wait such a short interval you will not even see.
2. add a custom script at the top of the actions:
local real array udg_tempreal
 
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