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[Trigger] No Damage Done?

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Level 4
Joined
Dec 14, 2007
Messages
41
  • Iron Reaper Soul Stealer
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to (==) Iron Reaper Soul Stealer
    • Actions
      • Set tempreal[0] = ((2.00 x (Real((Strength of (Casting unit) (Include bonuses))))) + (Real((Agility of (Casting unit) (Include bonuses)))))
      • Unit - Pause (Casting unit)
      • Animation - Change (Casting unit)'s animation speed to 300.00% of its original speed
      • Animation - Play (Casting unit)'s attack first animation
      • Wait 0.15 seconds
      • Animation - Play (Casting unit)'s attack second animation
      • Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing tempreal[0] damage of attack type Normal and damage type Normal
      • Unit - Unpause (Casting unit)
      • Animation - Change (Casting unit)'s animation speed to 100.00% of its original speed

after this all happens the target unit takes no damage,it doesnt even wake from its sleep,why is this?
 
Level 12
Joined
Apr 27, 2008
Messages
1,228
Um, not 100% sure, but try using Wait Game time, not just wait.
But it is not Multy-Unit-Instanceble.
2 ways to be MUI:
1. Remove the wait such a short interval you will not even see.
2. add a custom script at the top of the actions:
local real array udg_tempreal
 
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