- Joined
- Dec 14, 2007
- Messages
- 41
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Iron Reaper Soul Stealer
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to (==) Iron Reaper Soul Stealer
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Actions
- Set tempreal[0] = ((2.00 x (Real((Strength of (Casting unit) (Include bonuses))))) + (Real((Agility of (Casting unit) (Include bonuses)))))
- Unit - Pause (Casting unit)
- Animation - Change (Casting unit)'s animation speed to 300.00% of its original speed
- Animation - Play (Casting unit)'s attack first animation
- Wait 0.15 seconds
- Animation - Play (Casting unit)'s attack second animation
- Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing tempreal[0] damage of attack type Normal and damage type Normal
- Unit - Unpause (Casting unit)
- Animation - Change (Casting unit)'s animation speed to 100.00% of its original speed
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Events
after this all happens the target unit takes no damage,it doesnt even wake from its sleep,why is this?