- Joined
- Apr 9, 2015
- Messages
- 27
Perhaps you removed Run Melee AI in trigger? or you use custom buildings?
"Run Melee AI" is there, and it would not make sense for Human and Orc AI to work if its not.
I do not use custom buildings. However, I do have custom units that can be made along with default units. The custom units need multiple default upgrades to be unlocked.
You have to make your map carefully, because even in some Blizzard Melee Maps (I constantly play them so I know), Undead and Night Elf kind of bugs out. As in, the Undead will just have some structures built and they will be stuck at doing nothing. Night elves also do the same. I believe it's the the starting place terrain that bugs them out.
The AI works they just dont mine gold -> cant build anything. That is because of the 2 mines, I guess you can fix it by editing the standard initialization triggers but they are a big mess (I can see what I can do when I have more time if you want). If you remove one of the mines it works correctly.
Enakro's Way bugs Night Elf [Unsure about Undead]
Timbermaw Hold bugs Undead and Night elf.
Same with Wizard's Retreat.
There are several others which I have forgotten...
I would also like to take note that Humans kinda get stuck on Tier 2... Reason is unknown of what causes this.
That's interesting. I'm on my phone so I can't check at the moment, but will definitely do so later. What could the problem be?
It actually affects humans and orcs aswell. If you shift one of the mines a bit further away the workers may start mining from the wrong one (wrong one = farther one). Like in friends, where AI's may sometimes exchange their mines.
I took a quick look in both the init triggers and the undead ai and I didnt find anything usefull. As far as I could understand you cant change that.