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Next Texturing Contest

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How about trolllike creatures.
What I mean are somewhat human creatures that are not simply humans merged with animals. (centaur, etc.)


Goblin.jpg

2010-05-13-files_troll_2.jpg

1200031.jpg

Kitonak_NEGAS.jpg

And so on.


Or just plainly monsters.
 

Deleted member 157129

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Deleted member 157129

Although I like the idea of cinematic characters, I have to shoot in that it ususally ends up looking awkward due to the low poly nature of WC3 models. It's still doable, though, and definitely somewhat of a different challenge.

Beasty humanoids (Stanakin's idea) are definitely a challenge to make, and the effort put into it really displays, making it a suitable contest theme. However, it's fairly hard to judge what is acceptable and what is not- how far can the rules be bent? Obviously, there's a lot of these things already out there, which would mean judges has a lot of work to do when it comes to judging the originality of a resource. I'd say trolls, goblins, ogres, draenei, taurens, orcs and more from the WarCraft lore would go in this category, but making one of these races out of a different (or the same race) would not really be according to theme (or purpose of it, anyway), and would either have to be "punished" by a low originality score (even if other parts of the design may be original), or a disqualification from the contest. Lastly, we'd ahve to discuss whether these creatures should be part of a society, and therefore somewhat sophisticated, or if they're just animals (in terms of behaviour).
 
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Deleted member 157129

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Deleted member 157129

Oh, I like that. I like that a lot.
 
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so....reskin so the unit is now in a completely different environment?

Of course the idea isn't to just take a texture and throw some fur on its clothes.

EDIT: I made this silly Grunt paintover to illustrate the idea. Of course everything or close to everything has to be changed.

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Level 26
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The point wasn't to change the race, the point was to show how that race adapts to the environment. So you don't take forest trolls and turn them into ice trolls and you don't take orcs and turn them into fel orcs. Cretin.

Cretin? I'm not even from Crete, although if i were, i would take that racial slur as highly offensive
 
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You know what? Go suggest something else. Oh wait, you're no texture artist. And neither is Anarchianbedlam. What the fuck are you doing in this thread?
because this.
Themes, now. I've no ideas of my own.

no need to get your scrotum in a twist, just go through the previous themes and see what hasnt been done yet.

how about a 'super hero' theme? (put spandex on your favorite unit)
a 'racial reversal theme' (turn an orc into a human or a troll into a night elf etc)
or a 'zombie' theme (transform a unit into it's undead self)

HEY-HO there wouldja lookit that? took me 4 minutes to pull those themes out my ass
 
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Panda theme.
Turn something into a panda.

Or Creep theme.
Turn a unit into a creep.

Or Grotesque theme.
Make this unit as disgusting as you possibly can.
 
I'm sensing some high tensions in here. How about you texture the units so they look like they're attending a socially awkward ice breaker designed to promote peace between the different races? You could put heroes in semi-formal dress, and replace weapons with non-alcoholic punch, or a pen. Workers could be seen running with faxes or late reports from gold mines back to base, trying to make the merger go without a hitch.

Even better, you could try to make a look-alike. Make a grunt into spiderman, make the bloodmage into Quincy Jones.
 
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So, anyway, let's see what's been done thus far.
#1 footman;
#2 racial conversion;
#3 demonic units;
#4 Whitehorn's chaos warrior;
#5 Halloween;
#6 Northrend/Icecrown;
#7 Holy/Angelic;
#8 Fiery/ Demonic;
#9 Arcane;
#10 Opposites;
#11 Archimonde;
#12 Naga;
#13 my shitty model;
#15(?) Futuristic;
#16 Nature;
#17 Buildings;
#18 UI;
#19 Golem
Alright the numbering is absolute shit and I have no idea how it ended up that way, but whatever.
 
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I like that climate idea a lot, though I can see someone giving a unit a hawaiian shirt and sunglasses... Which would be lame.
Anyways, another idea could be Old Gods. Simply trying to make your own interpretation of an Old God out of a unit (or building?) of own choice.
 

Deleted member 157129

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Deleted member 157129

Right, I've been considering some of the themes.
Wonderland - Personally, I'm not fit to host, judge or compete in that theme, as I have no idea what it is. I mean, sure, it's a fairy tale kind of thing, but I've never seen any fairy tale films, and the closest I get to the visual design of such a theme, is the early Rayman games, and that's not going to be enough.
Grotesque - Well, as much as I like grotesque designs, it's very broad, and very hard to judge. It's everything from Goths, to Flesh Golems, to Zombies, to Ponies.
Pandas - There's only a few models that'll actually work as pandas, and that's the pandas..
Creeps - Very, very broad conversion theme, hard to compare entries. I think we'd have to pick one neutral race for this to actually work. And then people would whine at it being too narrow.
Wasteland - I like it, a lot, but it's also very broad and a bit hard to host as there's so much that can count as post-apocalyptic. Sure, we've got Mad Max as the primary holding point, but there's a lot of post-apocalyptic games, films and books. I bet not all of them fit the visual style of Mad Max.
Zombie - Could work, but, again, really vague. When are you just a bum, and when are you actually undying?
Colossal - We don't really have any fitting models to make colossal units for. This is more a model theme.
Seasonal/Environment - I really like these themes a lot, it's a bit hard to judge whether or not a design is "in season", easier to take the environment, but still a bit loose. How much clothes are in fact needed to withstand cold? Have a look at the summer-dressed ice trolls, for instance. It's just one of those themes that you think'll be great in theory, but when you try it out, you see how much bending of rules users around here do, and it all crumbles under too restrictive rules.
Custom Models - Pretty much straight on texturing without a theme. It couldn't become more vague, on the other hand, though, I think forcing people to skin custom models (that is, with a dedicated wrap, folks, I would not want to see submissions of ten different files for one model using in-game textures) is a good thing, because there's not a whole lot of that. Modellers, most of them, have (pardon me) really poor texturing skills, and a lot of the models in our database could be improved so much with a great texture.

So, yeah, I'm in favour of the Custom Models theme (yeah, I'm darn corrupt), but I'd like to hear a few more comments on it, and it would also be great to have some sort of listing of decent models with custom wrap (a link to the resource would be good). That way we won't get so many complaints from people not finding models to work on, nor will we have too many people using the same model. I'm not asking anyone to go ahead and search the whole database for models with custom wrap, though, so no whining, please. Feel free to list your own models if you're a modeller, I don't care how selfish you appear by doing so. We need models for this contest to be any fun.

Oh, also worth noting, is that it'll only be allowed to work on existing models - ie approved before the contest starts. This isn't the Modelling/Texturing Co-op Contest, nor am I giving Dio the joy of making a new model for this contest. :D
 
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As you said, the theme is pretty wide, why don't we limit it to a few custom units that are allowed? Such that are of good quality and open up to a good amount of creativity. By limting it to a few custom models, we could get better judging criterias.
Otherwise there are also questions about attachments, etc..
For me it's a bit to open at that point.
I would really love the theme if we pick like 3 to 5 maybe 7 models that every contestant can choose from, though.
 
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