Yea, how does JNGP 'compile' vJASS into JASS, cause when i open the map in the editor, it is usually in vJASS still? though the war3map.j file is compiled vJASS (aka unreadable JASS)
Oh cool! so unprotected maps have an extra file in the map MPQ?
There's no downside to using the Vexorian's map optimizer and I highly recommend doing it when your map is done, as it makes the map smaller, faster and fixes some of blizzards screwups.That seems, smart. Though i'd hope there's a way to leave the map unprotected but leave out the vjass files, idk.
It can break some scripts.There's no downside to using the Vexorian's map optimizer
No need to worry about it really. The casual user will most likely never have a situation where the optimizer breaks anything.Dr Super Good: What scripts can it break?
There's no downside to using the Vexorian's map optimizer and I highly recommend doing it when your map is done, as it makes the map smaller, faster and fixes some of blizzards screwups.
If you have a map < 300kb, you don't need to worry about map size anyway, so I'd rather use the widgetizer in this situation for faster loading speed.if the map is really small < 300kb it bugs and make it 1.3 GB
Ones which use the AI natives (specificly the get cost ones). Also ones that use string based function or variable names (especially if they are formed via string operations such as concatination).Dr Super Good: What scripts can it break?