• It's time to dig through Hive's model database and dust off some oldie but goldie models and enter Hive's Texturing Contest #31 : Repurposing! Click here to enter!
  • 🏆 Hive's 5th HD Modeling Contest: Creep Camp is now open! Click here to enter!

Newgen and Hashtables

Level 4
Feb 16, 2017
That's why I set the hashtables with normal worldeditor and then transfer them to newgene, every time I make adjustments, I switch to normal worldeditor :(

Dr Super Good

Spell Reviewer
Level 63
Jan 18, 2005
A lot of JNGP features are now baked into World Editor, including the ability to use vJASS. Unless you have a reason to use a legacy version of World Editor I would advise sticking to the latest version.

As for hashtables in JNGP, the work around is to use JASS or vJASS directly to access and manipulate them. You could create some GUI friendly variable sets before making a custom script function call to try and keep this vaguely GUI friendly, but there is likely no real work around for the lack of direct support of hashtable in GUI.