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New starcraft unit.

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I wonder if it will be as hard to get the zergling exploding balls, as it was to get infested terran.
 
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Ugh, I hate how they used the Hydralisk model for a hero in DotA. Anyways, I hope they do have a few RPG like maps.
 
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Myspacebar, are you telling me it's not a hero and it's an easter egg? Or just supporting my statement?
 
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Ahh I think I understand now. What I said was very misleading. I was talking about DotA not WC3 itself. It was poorly phrased, sorry.
 
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Ok people just tell me HOW THE HELL are the Mothership and the Thor super units? You can mass both. The Mothership came from the 1-only to a anti ground ship, which can only attack ground and has time bomb (this time it just slows enemies inside it), Cloaking Field and a alot smaller and weaker Planetcracker.

And the Thor is a big but horribly slow unit which is seemingly specialized against buildings and such and also has the bombardment skill.

Seriously if these are super units, then the Battlecruiser should be a super unit too. It's big, and it has special abilities.
 
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Ok people just tell me HOW THE HELL are the Mothership and the Thor super units? You can mass both. The Mothership came from the 1-only to a anti ground ship, which can only attack ground and has time bomb (this time it just slows enemies inside it), Cloaking Field and a alot smaller and weaker Planetcracker.

And the Thor is a big but horribly slow unit which is seemingly specialized against buildings and such and also has the bombardment skill.

Seriously if these are super units, then the Battlecruiser should be a super unit too. It's big, and it has special abilities.
Unless there is one and only one definition of super units, seriously, shut up.

The Cattlebruiser could be considered a super unit in that sense, because it, too, is somewhat of a juggernaut, as well as the carrier. The zerg have never had a juggernaut-type unit in starcraft, unless you count the ultralisk. Anyhow, it's not the zerg's style to have quality over quantity.
 
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Ok if THAT'S the definition for Super Unit then lets see what super units were in SC 1!:
Terran:Battlecruiser, Big capital ship with a special ability.
Protoss:Carrier Capital ship, really destructive.
Zerg:Ultralisk, Devourer, both big units.
 
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Devourer wasn't a super unit -.-

And carriers aren't quality over quantity - hell, nothing is in StarCraft, really.
And how ISN'T the devourer a super unit? It's big and it's attacks have a special effect. According to you guys that's enough.
 
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Devourer wasn't a super unit -.-

And carriers aren't quality over quantity - hell, nothing is in StarCraft, really.
They are, sort of... well, the entire protoss race is.
And how ISN'T the devourer a super unit? It's big and it's attacks have a special effect. According to you guys that's enough.
Jesus Christ, shut up.
Your Mother said:
Unless there is one and only one definition of super units, seriously, shut up.
"According to us guys, that's enough"?
Who is "us guys"? Because no one is defining what a super unit is but you.
Your incessant whining is equally as effective and annoying as getting assaulted by a gnat.
 
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On alot of SC 2 forums I've been people have defined super units as big units with some kind of special ability. The Carrier has it's little interceptors, BC has yamato gun, Ultralisk has strong carapace, Devourer has that wierd attack effect.
 
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On alot of SC 2 forums I've been people have defined super units as big units with some kind of special ability. The Carrier has it's little interceptors, BC has yamato gun, Ultralisk has strong carapace, Devourer has that wierd attack effect.
Is that the only definition? The fact remains that "super unit" is an indefinite term, and the only known thing he is implying is that 1) It's a unit, 2) It's strong, and 3) Communists suck.
 
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Marines have a special ability - stim packs, and are pretty 'big' as in effective for their cost.

Are they a super unit?

Dark Templars do massive damage and are permanently invisible.

Are they a super unit?

(...)

Anyhow, just because devourers are rejects with poisonous breath doesn't make them a super unit.

Oh, and Acid Spores;

-Reveals cloaked units it's on [afaik]
-Causes units to take 1 more damage for every acid spore when attacked by any unit
-Causes units to attack n/9ths slower, where n is the number of acid spores on that unit
-A unit can only have up to 9 acid spores at a time
-Though the devourer attack is single-target, Acid Spores is splash.

And devourer isn't big... half the units in SC are as big as it is.

Hell, OVERLORDS are big and have several special abilities...

I would personally say there's no such thing as a super unit in starcraft. (Unless, of course, Mothership goes back to being unique)
 
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So it's not communist, which is what I was getting to ;)

And I know about China, I've been there (If you haven't, consider it!).

It's depressing in some ways, nice in others.
Meh. I haven't been to many countries, but yeah. There's the nice and happy vacation spots of a country, and then there are the other parts of it.
 
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Off-topic much?

I can't wait for the zerg units. I also hope they make the mothership unique again. I thought it would be cool, and IMO having the protoss have the only unique strong unit would be fine. Just make it cost a bunch of food and resource.
 
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Meh. I haven't been to many countries, but yeah. There's the nice and happy vacation spots of a country, and then there are the other parts of it.
I was actually in the "other parts" the whole time, and you sorta get used to it... my grandma was living for 2 years in a small town, teaching English, so I helped teach the class one day :happy:

Gilles - Ugh, I personally hate the idea of a unique mothership and think the current build is much nicer - have you seen it in action?
 
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The new build for the mothership is just a replacement for the Arbiter with a few new abilities. I liked the mega-powerful Protoss ships that could destroy whole bases with their black holes, bullet stoppers, and massive lasers better.

And when will the Zerg section be opened!?!?
 
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Mothership != Arbiter.

No.

Just because they both had different forms of area cloaking does not make them the same.

Just... No. :angry:

Arbiter:
  • Attack is horrible
  • Attacks ground and air
  • Cloaks allies passively, not buildings
  • Able to rapidly transport allies
  • Able to isolate an area from the rest of the game for a minute or so

Mothership:
  • Attack is quite powerful
  • Attacks ground only
  • Able to cloak allies including buildings, must be channeled
  • Able to stop enemy projectiles and slows enemy movement in an area, probably including nuclear missiles stopping
  • Able to deal massive damage to units under it

Argh -.-
 
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Ok the mothership just took the arbiter's cloaking field and the hovering stasis orb is the arbiter's replacement in all other respects (secondary caster).
Did he stutter or something? Or do you think stasis makes up for powerful attacks, a different form of area cloaking, the completely different abilities, and the omfgwtfness of the mothership?
 
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  • The cloaking field is actually very different on the mothership than the one on the arbiter
  • Stasis orb is currently a tier (two?) unit with a slowing attack, not a high-tier (five or six or so) caster replacement for the arbiter -.-

Maybe I should make a thread to keep people updated on what's actually going on with StarCraft II...

And as cool as Black Hole looked (and the rest of the mothership for that matter), it was insanely overpowered.
 
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raging, I did see it, but remember, all the units in that game were altered. They said it wouldn't actually be that good, they also gave it infinite energy. Although on second thought maybe it is better this way.
 
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I thought the Stasis Orb was just a quick placeholder unit in the Blizzcon demo. . It's now an official unit? o_O
 
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