Substitute spells
deathdoorway said:
Its friday well saterday morning and sitll no spells lol. Ok well i got to get back to work peace.
yeah i know... but my brother is'nt here yet...

BUT!
I do have thought of some spells i might request
here:
Name: Deathray
Spell type:Gui/triggers
Summarized description

eals initial damage and will deal damage per second in a straight line.
Spell theme:
Chaos,
Laser beam like thing...
Full description:
Joachim (the caster), fires forth a beam of nether or chaotic energies swirling forth towards the enemy,(the effect could look something like the instant level up target effect in warcraft only more chaotic

) dealing huge initial damage in a straight line, with a bigger area of effect near the caster and little by little disipates(lessens in aoe). and creates a field of damaging fire in the hit area of effect. (just like burning oil) and deals extra damage if there are corpses in the area-of-effect.
Leveling status:
!: fires forth a beam dealing 450 initial damage, and creating a field of fiery death which deals 25 damage per 1 seconds. and if there are corpses in the area of effect it deals an extra 25 damage(not damage per second and the more corpses there are the more damage it deals, max 5 corpses).
2:fires forth a beam dealing 600 initial damage, and creating a field of fiery death which deals 30 damage per 0.85 seconds. and if there are corpses in the area of effect it deals an extra 45 damage(not damage per second and the more corpses there are the more damage it deals, max 5 corpses).
3:fires forth a beam dealing 725 initial damage, and creating a field of fiery death which deals 40 damage per 1 seconds. and if there are corpses in the area of effect it deals an extra 65 damage(not damage per second and the more corpses there are the more damage it deals, max 6 corpses).
4:fires forth a beam dealing 900 initial damage, and creating a field of fiery death which deals 50 damage per 1 seconds. and if there are corpses in the area of effect it deals an extra 75 damage(not damage per second and the more corpses there are the more damage it deals, max 7 corpses).
Channels for
4.50 seconds for all levels and does some energy gathering effect.
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another spell:
Death choke
spell type: GUI/Triggers
Summarized description: sends an enemy unit up into the air, deals damage, and drops the unit and pushes it backwards destroying obstacles in the way and knocks them back dealing extra damage.
Spell theme: Levitation,Astral,force! (im giving this ability to olof's hero darth revan
Full description:
Lifts an enemy unit(not channeling) up into the air disabling it from fighting back or using any attacks(they can cast spells).dealing damage per second for 5 seconds(keeping them up into the air for that amount of time). and abruptly dropping it and sending it back(knockback) dealing extra damage and knocking enemy units that come into contact with the pushed unit and dealing damage.
Level description:
1:lifts an enemy unit up into the air for 5 seconds dealing 75 damage per second and dropping the unit abruptly dealing 125 damage to it(doing some dirt explosion effect) and sending it back 550 units backwards knocking all units that come in contact with it and dealing 250 damage.
2:lifts an enemy unit up into the air for 6.25 seconds dealing 125 damage per second and dropping the unit abruptly dealing 200 damage to it(doing some dirt explosion effect) and sending it back 550 units backwards knocking all units that come in contact with it and dealing 300 damage.
3:lifts an enemy unit up into the air for 7 seconds dealing 175 damage per second and dropping the unit abruptly dealing 250 damage to it(doing some dirt explosion effect) and sending it back 600 units backwards knocking all units that come in contact with it and dealing 350 damage.
4:lifts an enemy unit up into the air for 7.50 seconds dealing 200 damage per second and dropping the unit abruptly dealing 320 damage to it(doing some dirt explosion effect) and sending it back 600 units backwards knocking all units that come in contact with it and dealing 400 damage.
Once again this is not channeling, deals magic damage and you can add some cool effects to it.
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This is all I'll be posting for now
hope you get it
good luck I'll be sending you the spells i wrote down by the time he gets home k?