- Joined
- Jul 23, 2009
- Messages
- 1,033
Hello.
In the past I have almost exclusively made attachment models.
I have been very inactive lately but I just caught an interest for making environment models so I decided to start an environment model series and I think I will only aim for in-game textures.
Terrain Elevation
The first WIP I have is a terrain elevation fit for the ashenvale tileset.
The blizzard cliffs are dull and rarely used in multiplayer maps as you can't have that many different cliff types in the same map.
Therefore I see use in this kind of model to spice up cliffs a bit.
Alternatively you can use it for small "islands" in lakes or rivers as the next picture illustrates.
Here is another variation that works better with higher cliffs.
An uprooted ground model
Cave
This model can be useful for making entrances to dungeons and caves.
Hole
A fun element in RPG's is entrances to dangerous areas that you can not directly exit through. With this model you can make a drop down entrance to an underground area.
Improved trees
Feel free to contribute with feedback and propositions to what more I should do.
In the past I have almost exclusively made attachment models.
I have been very inactive lately but I just caught an interest for making environment models so I decided to start an environment model series and I think I will only aim for in-game textures.
Terrain Elevation
The first WIP I have is a terrain elevation fit for the ashenvale tileset.
The blizzard cliffs are dull and rarely used in multiplayer maps as you can't have that many different cliff types in the same map.
Therefore I see use in this kind of model to spice up cliffs a bit.
Alternatively you can use it for small "islands" in lakes or rivers as the next picture illustrates.
Here is another variation that works better with higher cliffs.
An uprooted ground model
Cave
This model can be useful for making entrances to dungeons and caves.
Hole
A fun element in RPG's is entrances to dangerous areas that you can not directly exit through. With this model you can make a drop down entrance to an underground area.
Improved trees
I will make new tree models with the feel of the Blizzard style. In the pictures below you can see a regular ashenvale tree compared to the new one I made. More variations are in progress.
Feel free to contribute with feedback and propositions to what more I should do.
Attachments
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Ele.png3 MB · Views: 714
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ele2.png1.9 MB · Views: 574
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tree1.png1.1 MB · Views: 472
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tree2.png325.7 KB · Views: 479
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ele3.png2.5 MB · Views: 559
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ele4.png1.4 MB · Views: 557
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cave.png2.2 MB · Views: 516
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cave2.png629.1 KB · Views: 482
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hole.png2.4 MB · Views: 504
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hole2.png442.5 KB · Views: 508
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uproot.png3 MB · Views: 579
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uproot2.png902.2 KB · Views: 518
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