Here is some new ideas:
For Legionnaire:
Imperial Strike: Deals damage to 1 enemy, knocking him back and stunning him.
Raging Strike: Deals damage to all enemies in front of the caster, knocking them back and stunning them.
Merciless Strike: Deals damage to all enemies in some range of the caster, knocking them back and stunning them.
For Black Guard:
Dark Slam: An attack that steals instant life from 1 enemy, and then steals some of his life over time.
Shadow Slam: An attack that steals instant life from all enemies in front of the caster, and then steals some of their life over time.
Death Slam: An attack that steals instant life from all enemies in some range of the caster, and then steal some of their life over time.
For Dwarven Defender:
Rock Throwing: Throws a rock on an enemy, dealing damage and taunting him.
Mass Rock Throwing: Throws rocks on an enemy and all enemies nearby it, dealing damage and taunting them.
Rock Spray: Throws rocks on all enemies in a large range of the caster, dealing damage and taunting them.
For Drow Ranger:
Black Shot: Shoots an enemy with an arrow, dealing damage and then slowing him.
Night Shot: Shoots an enemy with an arrow, dealing damage and then slowing him. When the enemy moves, he will leave a shadowy trace after him. Other enemies who enter this trace are also slowed.
Unholy Shot: Shoots an enemy with an arrow, dealing damage and then slowing him. When the enemy moves, he will leave a shadowy trace after him. Other enemies who enter this trace takes a huge amount of damage and gets slowed.
For Arcane Archer:
Flash Arrow: Shoots an arrow into the ground, stunning and dealing damage to all enemies in some range of the arrow.
Jumping Flash Arrow: Shoots a target with an arrow, stunning and dealing damage to him and all other enemies near him. Then the arrow jumps to an other target, doing the same.
Raining Flash Arrows: Calls forth a rain of arrows, dealing damage and stunning all enemies in some range of the caster. The effect isn't cancelled if the caster moves.
For Flamebow:
Hot Arrow: Shoots an enemy and deals instant damage to it.
Fiery Arrow: Shoots an enemy, dealing instant damage and then some damage over time.
Burning Arrow: Shoots an enemy with a burning arrow, dealing instant damage and then some damage over time. If the enemy touches other enemies, they get the damage over time effect too, which also can spread.
For Mystic Theurge:
Spirit of Life: Summons a spirit that heals friendly units.
Spirit of Hope: Summons a spirit that heals friendly units and deals damage to enemy units.
Spirit of Justice: Summons a spirit that heals friendly units and deals damage to enemy units. If any unit is killed near the spirit, another spirit is summoned at the corpse.
For Archmage:
Cold Stance: The caster enters a stance, allowing him to walk through all enemies. All enemies he walk through, are frozen.
Icy Stance: The caster enters a stance, allowing him to walk through all enemies. All enemies he walk through, takes damage and gets frozen.
Freezing Stance: The caster enters a stance, allowing him to walk through all enemies. All enemies he walk through, takes damage and gets frozen. When the caster leaves the stance, all frozen enemies takes a big amount of damage.
For Red Wizard:
Draconic Rage: The caster feels a draconic rage, increasing his damage slightly.
Dragon Within: The caster calls forth the dragon within, increasing his damage and attack speed.
True Form: The caster enters his true form as a dragon, increasing his damage, attack speed and allows him to fly.
These are just a few ideas, hope you like them
