Ok so i always read that
- Wait X seconds
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Wolf Fang
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Wolf Fang Fist
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Actions
- Set Caster[3] = (Triggering unit)
- Set CasterLoc[2] = (Position of Caster[3])
- Set integer_variable[3] = (Level of (Ability being cast) for Caster[3])
- Set Target[1] = (Target unit of ability being cast)
- Unit - Pause Target[1]
- Unit - Pause Caster[3]
- Unit - Make Caster[3] Invulnerable
- Unit - Make Target[1] Invulnerable
- Special Effect - Create a special effect at CasterLoc[2] using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Animation - Play Caster[3]'s attack animation
- Special Effect - Create a special effect at CasterLoc[2] using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Create floating text that reads Wolf at TargetPoint[1] with Z offset 30.00, using font size 20.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Set WolfFang_FT = (Last created floating text)
- Special Effect - Destroy (Last created special effect)
- Wait 0.45 seconds
- Animation - Play Caster[3]'s attack animation
- Special Effect - Create a special effect at CasterLoc[2] using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of WolfFang_FT to Fang using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.55 seconds
- Animation - Play Caster[3]'s attack animation
- Special Effect - Create a special effect at CasterLoc[2] using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of WolfFang_FT to Fist using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Unit - Unpause Target[1]
- Unit - Unpause Caster[3]
- Unit - Make Caster[3] Vulnerable
- Unit - Make Target[1] Vulnerable
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- integer_variable[3] Greater than 0
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Then - Actions
- Unit - Cause Caster[3] to damage Target[1], dealing ((Real(integer_variable[3])) x 400.00) damage of attack type Spells and damage type Normal
- Else - Actions
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If - Conditions
- Set KBA_Caster = Caster[3]
- Set KBA_TargetUnit = Target[1]
- Set KBA_StartingPosition = CasterLoc[2]
- Set KBA_Level = (Level of (Ability being cast) for Caster[3])
- Set KBA_Speed = 10.00
- Set KBA_DistancePerLevel = 250.00
- Set KBA_SpecialEffects[1] = Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
- Set KBA_SpecialEffects[2] = Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
- Set KBA_DestroyTrees = True
- Wait 0.20 seconds
- Trigger - Run Cast A Knockback <gen> (checking conditions)
- Floating Text - Destroy WolfFang_FT
- Custom script: call DestroyTextTag( udg_Combo_FT )
- Custom script: call RemoveLocation (udg_CasterLoc[2])
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Events