Ok so the this is what i need help with
1.Not doing any form of knockback -idk why i went off of this http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/hashtables-mui-133407/
2.Need to know if it is Mui - i think i should be but idk
1.Not doing any form of knockback -idk why i went off of this http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/hashtables-mui-133407/
2.Need to know if it is Mui - i think i should be but idk
-
HighSpeedRush
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to High Speed Rush
-
Actions
- Set Caster[5] = (Triggering unit)
- Set integer_variable[2] = (Level of (Ability being cast) for Caster[5])
- Set CasterLoc = (Position of Caster[5])
- Set Target[2] = (Target unit of ability being cast)
- Set TargetPoint = (Position of Target[2])
- Set KnockbackAngle = (Angle from CasterLoc to (Position of Target[2]))
- Set KnockbackDistance = (400.00 x 0.04)
- Set RemainingTime = 2.00
- Hashtable - Save KnockbackDistance as 0 of (Key (Target item of ability being cast)) in KnockBackTable
- Hashtable - Save KnockbackAngle as 1 of (Key (Target item of ability being cast)) in KnockBackTable
- Hashtable - Save RemainingTime as 2 of (Key (Target item of ability being cast)) in KnockBackTable
- Unit Group - Add Target[2] to KnockbackUnits
- Unit - Pause Target[2]
- Unit - Pause Caster[5]
- Unit - Make Caster[5] Invulnerable
- Unit - Make Target[2] Invulnerable
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Move Caster[5] instantly to TargetPoint, facing TargetPoint
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
- Floating Text - Create floating text that reads 1 at TargetPoint with Z offset 20.00, using font size 20.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Set Combo_FT = (Last created floating text)
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Floating Text - Change text of Combo_FT to 2 using font size 20.00
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 3 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 4 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 5 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 6 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 7 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 8 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 9 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 10 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 11 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 12 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 13 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 14 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 15 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 16 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 17 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 18 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 19 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Wait 0.20 seconds
- Animation - Play Caster[5]'s attack animation
- Special Effect - Create a special effect at (Position of Caster[5]) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Floating Text - Change text of Combo_FT to 20 using font size 20.00
- Special Effect - Destroy (Last created special effect)
- Unit - Make Caster[5] Vulnerable
- Unit - Make Target[2] Vulnerable
- Unit - Unpause Caster[5]
- Unit - Unpause Target[2]
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- integer_variable[2] Greater than 0
-
Then - Actions
- Unit - Cause Caster[5] to damage Target[2], dealing ((Real(integer_variable[2])) x 200.00) damage of attack type Spells and damage type Normal
- Else - Actions
-
If - Conditions
- Floating Text - Destroy Combo_FT
- Custom script: call DestroyTextTag( udg_Combo_FT )
- Custom script: call RemoveLocation (udg_TargetPoint)
-
Events
-
HSRknockbackUnits
-
Events
- Time - Every 0.04 seconds of game time
- Conditions
-
Actions
-
Unit Group - Pick every unit in KnockbackUnits and do (Actions)
-
Loop - Actions
- Set KnockbackDistance = (Load 0 of (Key (Picked unit)) from KnockBackTable)
- Set KnockbackAngle = (Load 1 of (Key (Picked unit)) from KnockBackTable)
- Set RemainingTime = (Load 2 of (Key (Picked unit)) from KnockBackTable)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- RemainingTime Greater than 0.00
-
Then - Actions
- Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by KnockbackDistance towards KnockbackAngle degrees)
- Hashtable - Save (RemainingTime - 0.04) as 2 of (Key (Picked unit)) in KnockBackTable
-
Else - Actions
- Hashtable - Clear all child hashtables of child (Key (Picked unit)) in KnockBackTable
- Unit Group - Remove (Picked unit) from KnockbackUnits
-
If - Conditions
-
Loop - Actions
-
Unit Group - Pick every unit in KnockbackUnits and do (Actions)
-
Events