1.
2.
And the second trigger is. How do i add so have that the start hero gets an item. I mean how do i make so my start hero, starts with an item when game starts.
3.
How do i make a trigger that makes camera shaking every 5 min of game (But not to much)
I need this in MUI leakless.
If some one could mybe upload an minimap with the triggers because i suck at triggering.
-
Item restriction
-
Events
- Unit - A unit Acquires an item
-
Conditions
- (Item level of (Item being manipulated)) Equal to 2
-
Actions
- Set unit_var = (Triggering unit)
- Set item_var = (Item being manipulated)
-
For each (Integer loopInt) from 1 to 6, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item level of (Item carried by unit_var in slot loopInt)) Equal to (Item level of item_var)
- (Item carried by unit_var in slot loopInt) Not equal to item_var
-
Then - Actions
- Hero - Drop item_var from unit_var
- Game - Display to (All players) the text: HERO ALREADY CARRIE...
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Set unit_var = No unit
- Set item_var = No item
-
Events
2.
And the second trigger is. How do i add so have that the start hero gets an item. I mean how do i make so my start hero, starts with an item when game starts.
3.
How do i make a trigger that makes camera shaking every 5 min of game (But not to much)
I need this in MUI leakless.
If some one could mybe upload an minimap with the triggers because i suck at triggering.