- Joined
- Feb 15, 2008
- Messages
- 2,174
1.
2.
And the second trigger is. How do i add so have that the start hero gets an item. I mean how do i make so my start hero, starts with an item when game starts.
3.
How do i make a trigger that makes camera shaking every 5 min of game (But not to much)
I need this in MUI leakless.
If some one could mybe upload an minimap with the triggers because i suck at triggering.
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Item restriction
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Events
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Unit - A unit Acquires an item
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Conditions
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(Item level of (Item being manipulated)) Equal to 2
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Actions
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Set unit_var = (Triggering unit)
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Set item_var = (Item being manipulated)
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For each (Integer loopInt) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item level of (Item carried by unit_var in slot loopInt)) Equal to (Item level of item_var)
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(Item carried by unit_var in slot loopInt) Not equal to item_var
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Then - Actions
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Hero - Drop item_var from unit_var
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Game - Display to (All players) the text: HERO ALREADY CARRIE...
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Else - Actions
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Set unit_var = No unit
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Set item_var = No item
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2.
And the second trigger is. How do i add so have that the start hero gets an item. I mean how do i make so my start hero, starts with an item when game starts.
3.
How do i make a trigger that makes camera shaking every 5 min of game (But not to much)
I need this in MUI leakless.
If some one could mybe upload an minimap with the triggers because i suck at triggering.




