- Joined
- Feb 27, 2016
- Messages
- 617
so i used a item drop system but it does not work :-( here is the trigger:
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Item system
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Events
- Unit - A unit Acquires an item
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Conditions
- (Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated)
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Hero manipulating item) has (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to True
- (Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated)
- (Item-class of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-class of (Item being manipulated))
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-class of (Item being manipulated)) Equal to Permanent
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Then - Actions
- Game - Display to (All players) the text: |cffff0000 you cant...
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-class of (Item being manipulated)) Equal to Artifact
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Then - Actions
- Game - Display to (All players) the text: |cffff0000 you cant...
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-class of (Item being manipulated)) Equal to Miscellaneous
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Then - Actions
- Game - Display to (All players) the text: |cffff0000 you cant...
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Events
- [TRIGGER/]
Last edited: