Hi,
I have found a trigger for stacking items, but it doesn't work...
I tried several times to find the problem but i'm not skilled enough in this trigger things to find the problem on my own so i hope you can help me
here is the trigger:
I have found a trigger for stacking items, but it doesn't work...
I tried several times to find the problem but i'm not skilled enough in this trigger things to find the problem on my own so i hope you can help me
here is the trigger:
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Unit Acquires Item
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Events
- Unit - A unit Acquires an item
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Conditions
- (Charges remaining in (Item being manipulated)) Not equal to 0
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-type of (Item being manipulated))
- (Charges remaining in (Item carried by (Hero manipulating item) in slot (Integer A))) Less than (Item level of (Item carried by (Hero manipulating item) in slot (Integer A)))
- (Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated)
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Charges remaining in (Item carried by (Hero manipulating item) in slot (Integer A))) + (Charges remaining in (Item being manipulated))) Greater than (Item level of (Item being manipulated))
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Then - Actions
- Item - Set charges remaining in (Item being manipulated) to ((Charges remaining in (Item carried by (Hero manipulating item) in slot (Integer A))) + ((Charges remaining in (Item being manipulated)) - (Item level of (Item being manipulated))))
- Item - Set charges remaining in (Item carried by (Hero manipulating item) in slot (Integer A)) to (Item level of (Item being manipulated))
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Else - Actions
- Item - Set charges remaining in (Item carried by (Hero manipulating item) in slot (Integer A)) to ((Charges remaining in (Item carried by (Hero manipulating item) in slot (Integer A))) + (Charges remaining in (Item being manipulated)))
- Item - Remove (Item being manipulated)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Events