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[Altered Melee] Need ideas for unit and hero spells for my map

Level 9
Joined
Mar 15, 2007
Messages
246
I need some help coming up with ideas for spells for a couple heroes for the Black Legion faction in my map, Barbarians: The Dark Ages. I have a link to an old thread in my signature with more info about my map.

The first hero is the Dragon Queen, and she uses this model: Dragon Queen (Legends of Arkain)
Intelligence Hero - Adept at fire magic and summoning dragons. Abilities are Flame Strike and Summon Dragonlings. Requires one additional normal ability and an ultimate ability.


I have since finished the Dragon Queen.

The second hero is the Ranger, and she uses this model: Black Legion Ranger
Agility Hero - Adept at scouting and stealth. Abilities are Wind Walk, Rain of Arrows, and Summon Eagle. Requires an ultimate ability.

Any and all ideas are welcome!
 
Last edited:
Level 30
Joined
Apr 6, 2010
Messages
3,222
Blessing of the Horned God (passive): (Engineering Upgrade) Wind Walk costs less and lasts longer, Rain of Arrows gives a debuff, Summon Eagle has a shorter cooldown and a longer duration.

Phantom Arrows, Fly! (active, debuff): Targets a unit. While the spell is active, target is repeatedly attacked by arrows from random directions that deal line damage to enemies.

The Wild Hunt (active): Greatly bosts movement speed and damage of nearby friendly units. Deals extra damage against enemies with their backs to the caster.

Untiring Arrow (active): Deals damage to an enemy at infinite range if the enemy is visible.
 
Level 9
Joined
Mar 15, 2007
Messages
246
Alright, so it's that time again. I need some ideas for hero and unit spells/abilities for my map, this time for the Troll Alliance faction.
HEROES
hero_frost_king.png
Frost King - Strength hero -Adept at using the power of the cold to destroy his enemies. Abilities are Ice Wave (similar to the Crypt Lord's Impale), Frost Nova (an icy version of Thunder Clap), and Summon Ice Fiend. He needs one ultimate ability. Uses this model: Frost King Malakk
hero_shadow_hunter.png
Shadow Hunter - Agility hero - Adept at buffing allies and voodoo curses. Abilities are Hex, Serpent Ward, and his ultimate is Wild Hunt (increases nearby friendly units' damage by 35%) Needs one standard ability. Uses the Amani Shadow Hunter model: Shadow Hunter Pack
her_priestess.png
Priestess - Intelligence Hero - Adept at using the forces of nature to destroy her enemies. Her one ability is Entangling Roots. Needs two standard abilities and an ultimate. I may use the above "Blessing of the Horned God" as her ultimate. Uses this model: Troll Voodoo Priestess
UNITS
tr_shadow_priest.png
Shadow Priest - Supporting spellcaster. Starts with the Heal ability. Can receive the Herbal Medicine upgrade to increase the amount of HP recovered with the Heal ability, and can also receive the Surprise! upgrade which causes him to drop an explosive mine upon death. He requires two more abilities. Uses the standard Dark Troll Priest model.
tr_witch_doctor.png
Witch Doctor - Advanced spellcaster. He doesn't have a starting ability yet, but gains the Stasis Trap ability after receiving his level one caster upgrade. Can also receive the Surprise! upgrade which causes him to drop an explosive mine upon death. He requires a starting ability and an advanced ability. Uses the Amani Witch Doctor model: Witchdoctor Pack

Thanks everyone in advance for the ideas!
 
Last edited:
Level 30
Joined
Apr 6, 2010
Messages
3,222
Frost King:

* Coldbringer (toggled, drains mana): Slows enemies by 200/100/50% in 200/400/600 radius.

Shadow Hunter:

* Voodoo Doll (active): Creates a neutral Voodoo Doll with timed life that can target an enemy at any distance. Attacks, spells and debuffs cast on the Doll will affect the target for half damage. Doll lasts longer and is harder to kill with level. Using Control Magic or anti-magic spell on the doll destroys it and gives Dizziness to the SH.
(you might want to rename Wild Hunt, it's more associated with nature-magic types)

Priestess:
  • Summon Wildfriends: Summons random beast creeps with timed life.
  • Spirit of the Eagle/Boar/Turtle/Snake/Bear (spellbook): Gives a buff to nearby units (all buffs share the same cooldown): movespeed, attack speed, armor, healing rate, damage

Shadow Priest: Invisibility (reduces damage from Surprise!), Sleep

Witch Doctor:
  • Calm Mind: Creates a ward that regenerates the mana of nearby allied units.
  • Mushrooms of Madness: Targets a unit. If allied, gives Bloodlust; if an enemy, gives Cripple.
 
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