Sacrifice
Sacrifices your summon gaining stats/powers/buffs/anything for yourself for a few seconds. The effects gained would depend on the type of your summon.
Mmmm. I think I will add this to one of my summons.
(Please note the hero has 2 summon spells. This spell I describe next is already made, I am just improving it. I still need the ideas for the 2nd summon spell and passive skill)
Summon Fel Ravagers (it should be an equivalent to wolf summon from Far seer):
- Summons two Fel Ravagers. With level Fel Ravagers become stronger and gain abilities.
Level 1: summons 2 weak fel ravagers.
Level 2: summons 2 medium weak fel ravagers with the shatter ability. Shatter ability sacrifices the summon however it burns the enemies mana by 40% of the summons current hp. Units that lose mana this way are not damaged, they just lose mana.
Level 3: summons 2 medium strong fel ravagers with the explode ability. Explode ability sacrifices the summon however it damages enemies in the area by 40% of the current hp of the summon.
Having in mind this skill summons 2 fel ravagers, the player can "shatter" one ravager and then "explode" the other. Or he can just send them to fight =P
Let's see what I have more.
The summoner transfers all his buffs to the summoned unit.
This is quite a problem. The summoner is supposed to be a support hero for a race that lacks support. Having a support hero magic immune is quite bad =S
For example, the witch doctor of diablo iii, with the mongrols and the abilty to add theys a feeble cloud or something...
i hope this helps you. Good luck with the map.
I know Diablo 3. In fact many of my friends suggested me abilitis from diablo3 however I won't use them because this is warcraft, not diablo. In diablo you have 1 hero with dozens of skills, in wacraft a ladder hero (as it is the case) only has 4.
For a passive skill you could make just like an expertise skill where for each level you summoned units get different skills and the skills get a little better.
I am sorry, I think this is too basic.
Undesigned Summoning (Passive Skill)
I appreciate your effort, however the summon is not an elemental hero, he is a chaos dark hero. Although I admit the idea is original, I am afraid I am looking for something different.
I am sorry, I think this is too basic.
Summon Astral Titan (ultimate)
The hero already has an ultimate, so I won't be using this =p
Underworld Call- The hero summons Dark Spawns from the Underworld. The Dark Spawns are extremely powerful at the beginning but will decrease in power overtime.
-OR-
Soul Double- The hero channels a powerful Dark Spell that creates a double of the souls of all nearby units. If the unit is a hero, a Dark Hero Soul is spawned, otherwise, a Dark Soul will spawn.
As I already said, skeleton are already reserved for Undead heroes and Chaos Orc caster units. I am afraid using this would make little sense.
Dark Obelisk- Summons an obelisk which drains health from nearby enemy units. When a certain amount of health is drained, a skeleton will be summoned.
This sounds an interesting idea, however I has the same problem as above =S
Unsummoning Bomb- When a summoned unit dies near the hero, it will explode, causing damage to units near the dying unit.
-OR-
Disperse Energy- Whenever a summoned unit dies, it will heal the hero and all other summoned units.
-OR-
Summoned Strength- The hero and his summoned unit gains attack and movement speed for every summoned unit on the map.
Quite basic spells by I like them. I like specially the last one. Is it supposed to stack with enemy summons?
Anyway, as a motivation to people that gave new ideas, rep++ for them.