- Joined
- Dec 10, 2008
- Messages
- 850
A couple weeks ago I started logging onto Bnet to play my favorite maps again, and I noticed one thing; my favorite map, The SUPER Summoner, isn't that great anymore, and I started to find an old version, one that worked, but one that wouldn't need alot of work to get started again, and found it. The owner hasn't updated it in atleast 2 years, with hacked, unoffical versions floating everywere, and I was never able to contact the maps owner with succsess
So far, I've gotten alot of the (Horid) triggering reworked and compacted, and I'm working alittle on the terrian were it matters. But theres still one thing I need.
For the people who havn't played The Summoner, you control a hero that can, you guessed it, summons units. Now, each hero has a specific race (like humans, blood elves, orcs, naga, undead, NE) and a few with other units that match up mixed together, normally with 1 air summon. You have to destroy 4 pedistals with your summoned army, and once you do you win. But its not that easy. With enemy towers gaurding them, you have to smash through and take their pedistals. Summon your army, and get ready for combat!
But, that creates cut n paste games, were players pick a hero they like more, and base other heros on other players playing them, and never venture to others.
I need a few more heros, unique, summoning heros, that can range from regular Warcraft units all the way to (fair and balanced) units YOU make up.
Rules to making a hero: Must have 3 summoned units, a basic ability, melee or up to 500 (unless you have good reasons) Don' worry about Hp/MP/Int/Str/Agi, thats all preset
Things I'd LIKE to see,
Hero: Orc summoner (exists already)
Summoned units: Grunt, Headhunter, Wyrm Riders
Basic Ability: Chain Lightning
Model: Far Seerer
Range: 500
Things I'd NOT like to see
Hero: 1337 H4x3r
Summoned Units: mini h4x3rs, god, flying h4x4rs
Basic: Tact. Nuke
Model: wtf la is this
Range: 8008-94-9052-82-095743659872459872435
Good ideas will result in rep
So far, I've gotten alot of the (Horid) triggering reworked and compacted, and I'm working alittle on the terrian were it matters. But theres still one thing I need.
For the people who havn't played The Summoner, you control a hero that can, you guessed it, summons units. Now, each hero has a specific race (like humans, blood elves, orcs, naga, undead, NE) and a few with other units that match up mixed together, normally with 1 air summon. You have to destroy 4 pedistals with your summoned army, and once you do you win. But its not that easy. With enemy towers gaurding them, you have to smash through and take their pedistals. Summon your army, and get ready for combat!
But, that creates cut n paste games, were players pick a hero they like more, and base other heros on other players playing them, and never venture to others.
I need a few more heros, unique, summoning heros, that can range from regular Warcraft units all the way to (fair and balanced) units YOU make up.
Rules to making a hero: Must have 3 summoned units, a basic ability, melee or up to 500 (unless you have good reasons) Don' worry about Hp/MP/Int/Str/Agi, thats all preset
Things I'd LIKE to see,
Hero: Orc summoner (exists already)
Summoned units: Grunt, Headhunter, Wyrm Riders
Basic Ability: Chain Lightning
Model: Far Seerer
Range: 500
Things I'd NOT like to see
Hero: 1337 H4x3r
Summoned Units: mini h4x3rs, god, flying h4x4rs
Basic: Tact. Nuke
Model: wtf la is this
Range: 8008-94-9052-82-095743659872459872435
Good ideas will result in rep