Troll Voodoo Priestess

This bundle is marked as approved. It works and satisfies the submission rules.
My entry for the 35th Modeling contest.
Previews
Contents

Troll Voodoo Priestess (Model)

Reviews
ILH
ILH
A pretty nice troll hero with neat effects. Works in-game. Approved!
Level 47
Joined
Dec 29, 2014
Messages
1,931
It looks loverly. : )

I don't know why we've never seen a Troll doing that awexome "levitating with power' thing like the Sorceress, but it is one of my top-10 favorite tropes so I'm loving it on this lady. : )
At first I used a whole other animations set, but I figured the channeling animations would look nice with the sorceress' animations.
 

Kyrbi0

Arena Moderator
Level 42
Joined
Jul 29, 2008
Messages
9,401
love how the hair touching animation fits his spiky hairstyle lol, great model!

Stand 2 doesn't make that much sense since she doesn't have long hair. Maybe it could be tweaked a little to be more fitting with touching a punk styled one.
There are two kinds of people. xD
 
Level 63
Joined
Jan 20, 2010
Messages
3,616
I really like your texture usage on this model. The use of lich's texture for the shoulder pad trimmings and the dagger's hilt (i see you :wink:), marketplace texture for the team colored bit and parts of her clothing and the skull on her back is really well done.

a little nitpick though, you might want to re-assign her upper leg's vertices to maybe her pelvis? it looks really weird when the legs flutter along with her waist cloth during her walk animation. you also might consider giving her upper body some movement during the walk cycle (maybe make her arms and torso sway a little during the animation).

Also, the ghost particles on her stand channel are fine, i tested it in game and it emits upright. its probably just the site's viewer that renders it sideways.
 
Level 47
Joined
Dec 29, 2014
Messages
1,931
I really like your texture usage on this model. The use of lich's texture for the shoulder pad trimmings and the dagger's hilt (i see you :wink:), marketplace texture for the team colored bit and parts of her clothing and the skull on her back is really well done.

a little nitpick though, you might want to re-assign her upper leg's vertices to maybe her pelvis? it looks really weird when the legs flutter along with her waist cloth during her walk animation. you also might consider giving her upper body some movement during the walk cycle (maybe make her arms and torso sway a little during the animation).

Also, the ghost particles on her stand channel are fine, i tested it in game and it emits upright. its probably just the site's viewer that renders it sideways.
You have no idea how much I struggled with the waist/pelvis area. The bone structure is really weird on the Sorceress model and I barely got the results I have now. Even optimizing screwed my animations several times and adding a separated bone for the pelvis also didn't worked and that's why in the end I am satisfied with the current results.
Also, the ghost particles on her stand channel are fine, i tested it in game and it emits upright. its probably just the site's viewer that renders it sideways.
Yep.
 
Top