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- Apr 8, 2017
- Messages
- 1,605
Hi!
Introduction: My map has 12 hero classes, every class has 4 types of unique armors
Example: Warrior_armor_A, B, C and D
They way you get ur armour is by mixing certain items by the same formula
Formula> EssenceA(item) + EssenceB(item) + X-material(item) + Multiplier(item)
/////////////////////////////////////////////////
Example for Warrior_armor_A
Strength essence
Strength essence
Iron bars x 5 (material) (warrior uses metal armors)
------
Multiplier (usually gems, every gem represents an armor "tier"
Example for Necromancer_armor_A
Magic essence
Malice essence
Shadow silk x 5 (material) (mages uses robes "armors")
------
Multiplier (usually gems, every gem represents an armor "tier"
/////////////////////////////////////////////////
I hope u understand my idea
Classes are:
Ess = essence
Warrior (strength ess x2
Knight (toughness ess + strength ess
Hunter (dexterity ess + strength ess
Rogue (dexterity ess + malice ess
Archer (dexterity ess + accuracy ess
Rifleman (this class is related with dwarves and blacksmiths, it's basically an engineer
Beastmaster (idk ess + idk ess ((summoner
Druid (magic ess + idk
Necromancer (magic ess + malice ess
Shaman (magic ess + idk
Witch doctor (magic ess + idk
NOTE: Armours can't use the same Essence combination
I'm also trying to have the less possible number of essence types
Essence items are obtained by killing certain monsters/enemies
Malice Strength Magic
@cleavinghammer @Oliver @ThompZon @FeelMyRash @Uncle @MasterBlaster @Hive_Parasite @Pyrogasm
Introduction: My map has 12 hero classes, every class has 4 types of unique armors
Example: Warrior_armor_A, B, C and D
They way you get ur armour is by mixing certain items by the same formula
Formula> EssenceA(item) + EssenceB(item) + X-material(item) + Multiplier(item)
/////////////////////////////////////////////////
Example for Warrior_armor_A
Strength essence
Strength essence
Iron bars x 5 (material) (warrior uses metal armors)
------
Multiplier (usually gems, every gem represents an armor "tier"
Example for Necromancer_armor_A
Magic essence
Malice essence
Shadow silk x 5 (material) (mages uses robes "armors")
------
Multiplier (usually gems, every gem represents an armor "tier"
/////////////////////////////////////////////////
I hope u understand my idea
Classes are:
Ess = essence
Warrior (strength ess x2
Knight (toughness ess + strength ess
Hunter (dexterity ess + strength ess
Rogue (dexterity ess + malice ess
Archer (dexterity ess + accuracy ess
Rifleman (this class is related with dwarves and blacksmiths, it's basically an engineer
Beastmaster (idk ess + idk ess ((summoner
Druid (magic ess + idk
Necromancer (magic ess + malice ess
Shaman (magic ess + idk
Witch doctor (magic ess + idk
NOTE: Armours can't use the same Essence combination
I'm also trying to have the less possible number of essence types
Essence items are obtained by killing certain monsters/enemies

Malice Strength Magic
@cleavinghammer @Oliver @ThompZon @FeelMyRash @Uncle @MasterBlaster @Hive_Parasite @Pyrogasm
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