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Need help with remaining charges

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Kazeon

Hosted Project: EC
Level 34
Joined
Oct 12, 2011
Messages
3,449
guys, I cant find a working condition "remaining charges of an item is 0"
as example I have an item with 1 charge on it. I make a trigger like
  • a
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Charges remaining in (Item being manipulated)) Equal to 0
    • Actions
      • Game - Display to (All players) the text: hurahhh!! it's work...
then the message wont appear bcos the condition didnt match.
anyone knows the matching condition?
 

Kazeon

Hosted Project: EC
Level 34
Joined
Oct 12, 2011
Messages
3,449
I dont know. It looks like the item removed immediately after the last charge is used. I have tried these conditions (nearly like this)
Item is hidden equal to true
udg_item not equal to no item

no one is working :(
I will try yours :)

EDIT: let me correct that line, looks like that event is when a unit has finished using the item, not when it uses the item. bcos, I have tried to use message for debug, the message shows remaining charge, and it shows remaining charge of the item after being used. ae. before I use it, the remaining charge is 2, when I use it the message shows "1". ah hope u understand what I mean lol

try as condition: x<1

x = charges of item
that's may be the solution, thnks for advice :)
 
Level 22
Joined
Sep 24, 2005
Messages
4,821
Try this one
  • UseMeUp
    • Events
      • Unit - A unit Loses an item
    • Conditions
    • Actions
      • Game - Display to (All players) the text: You fucking lost an item.
 

Kazeon

Hosted Project: EC
Level 34
Joined
Oct 12, 2011
Messages
3,449
Try this one
  • UseMeUp
    • Events
      • Unit - A unit Loses an item
    • Conditions
    • Actions
      • Game - Display to (All players) the text: You fucking lost an item.
okay2. :|

it works o.0
c6YZ8hj.jpg
 
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