- Joined
- Jan 11, 2006
- Messages
- 110
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Reload SIG
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Events
- Unit - A unit Uses an item
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Conditions
- (Unit-type of (Hero manipulating item)) Equal to Soldier With SIG
- (Item-type of (Item being manipulated)) Equal to "SIG" SG 550
- (Charges remaining in (Item carried by (Hero manipulating item) of type Rifle Ammo)) Greater than 0
- (Charges remaining in (Item being manipulated)) Greater than 0
- (Charges remaining in (Item being manipulated)) Less than 24
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
- Item - Set charges remaining in (Item carried by (Hero manipulating item) of type Rifle Ammo) to ((Charges remaining in (Item carried by (Hero manipulating item) of type Rifle Ammo)) - ((24 - ((Charges remaining in (Item being manipulated))
- Item - Set charges remaining in (Item being manipulated) to 24
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by (Hero manipulating item) of type Rifle Ammo)) Equal to 0
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Then - Actions
- Item - Remove (Item carried by (Hero manipulating item) of type Rifle Ammo)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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