- Joined
- Sep 29, 2008
- Messages
- 672
Noob here,
I was wondering how I can make items stack charges
when acquired, bought etc...
Sorry for being a noob. Just wanted my map to get done. This is the only thing that bothers.
I was wondering how I can make items stack charges
when acquired, bought etc...
-
Events
- Unit - A unit Acquires an item
-
Conditions
- (Item-class of (Item being manipulated)) Equal to Charged
- ((Hero manipulating item) has an item of type (Item-type of (Item being manipulated))) Equal to True
-
Actions
- Set ItemManip = (Item being manipulated)
- Set ItemAquiring = (Charges remaining in (Item being manipulated))
- Set ItemType = (Item-type of ItemManip)
- Item - Set charges remaining in (Item carried by (Hero manipulating item) of type ItemType) to ((Charges remaining in (Item carried by (Hero manipulating item) of type ItemType)) + ItemAquiring)
- Item - Remove ItemManip
- ((Hero manipulating item) has an item of type (Item-type of (Item being manipulated))) Equal to True
Sorry for being a noob. Just wanted my map to get done. This is the only thing that bothers.