- Joined
- Nov 23, 2008
- Messages
- 512
i'm working on (real) FPS and having problems with the WASD moving engine.
currently i set the speed in the init and you can change direction in the. my problem is the acceleration on ground and air. i want it so that you can accelerate on ground very fast to a speed that depend on the friction. if you jump you also can accelerate but only very slow (also depend on the air friction).
currently reworking some of the code but if you need it i'll post it here
(it should be like the quake 3 defrag engine so you can use bunnyjumping to incraise your speed)
thanks a lot (if you don't understand what i want say it ^^)
currently i set the speed in the init and you can change direction in the. my problem is the acceleration on ground and air. i want it so that you can accelerate on ground very fast to a speed that depend on the friction. if you jump you also can accelerate but only very slow (also depend on the air friction).
currently reworking some of the code but if you need it i'll post it here
(it should be like the quake 3 defrag engine so you can use bunnyjumping to incraise your speed)
thanks a lot (if you don't understand what i want say it ^^)