I'm making a RPG map, in one of the rooms there is a bossfight with a Lich. I want to make the fight interactive. So i made a trigger that lich will frost nova near the goodguys, so they have to move or be hit by the frost nova.
In picture 1, you see a wisp. This is an invisible unit.
With a trigger, the wisp instantly moves to an enemy unit, then an exclamation marc is created, then after 1,5 sec the exclamation marc is removed and lich uses frost nova on the wisp.
The problem is, that sometimes the wisp jumps to a units location, and sometimes it just sits there and does nothing. What i experienced was that when i dont move my hero, there is a great chance the wisp also does not jump.
(I have made 2 forces, player 1,2,3,4&5 in 1 force, and player 9 (grey)in the other. So allies of player 5 are the 4 players. I did this so i have a some units that can give quests)
Can someone explain why sometimes the unit jumps and why not everytime. Is there a better way to use this (like dummies or stuff)
ps. If you have suggestions for a nice fight with lich, plz submit them or pm me about your idea.
In picture 1, you see a wisp. This is an invisible unit.
With a trigger, the wisp instantly moves to an enemy unit, then an exclamation marc is created, then after 1,5 sec the exclamation marc is removed and lich uses frost nova on the wisp.
The problem is, that sometimes the wisp jumps to a units location, and sometimes it just sits there and does nothing. What i experienced was that when i dont move my hero, there is a great chance the wisp also does not jump.
(I have made 2 forces, player 1,2,3,4&5 in 1 force, and player 9 (grey)in the other. So allies of player 5 are the 4 players. I did this so i have a some units that can give quests)
Can someone explain why sometimes the unit jumps and why not everytime. Is there a better way to use this (like dummies or stuff)
ps. If you have suggestions for a nice fight with lich, plz submit them or pm me about your idea.