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Need good tutorial and program for texture wrapping

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Level 29
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Those are big and complex full modeling solutions, a small tutorial wont help you with anything, neither will you be proficient with them in a day or two, so don't expect that.
However, if ever in your life you plan to do something more complex than some geoset merges in Warcraft 3, I really suggest you to learn how to use decent programs, and not all the horror-inducing bugged and featureless programs people made for Warcraft 3.
This is even more important for UV unwrapping, because as far as I know, non of the community-made programs can do any sort of smart unwrapping, meaning you need to work painfully for a very long time doing a lot of dirty repetitive work (and believe me, it's long).

As general information, 3ds Max is fully supported for Warcraft 3 models, either using Art Tools (for the ancient 3ds Max 4 and 5) or via NeoDex (for all new 3ds Max versions, and for Gmax).
There was a simple exporter (or importer? or both? can't remember) for Blender, but it's definitely not what you want if you want to make Warcraft 3 models.
 
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You must have 3dsMax, download it and you wont regret it.
After that you can search tuturials in youtube. Its general modeling tutorial, but its same like modeling Warcraft...
 
Level 47
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Jul 29, 2008
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Those are big and complex full modeling solutions, a small tutorial wont help you with anything, neither will you be proficient with them in a day or two, so don't expect that.
However, if ever in your life you plan to do something more complex than some geoset merges in Warcraft 3, I really suggest you to learn how to use decent programs, and not all the horror-inducing bugged and featureless programs people made for Warcraft 3.
This is even more important for UV unwrapping, because as far as I know, non of the community-made programs can do any sort of smart unwrapping, meaning you need to work painfully for a very long time doing a lot of dirty repetitive work (and believe me, it's long).

As general information, 3ds Max is fully supported for Warcraft 3 models, either using Art Tools (for the ancient 3ds Max 4 and 5) or via NeoDex (for all new 3ds Max versions, and for Gmax).
There was a simple exporter (or importer? or both? can't remember) for Blender, but it's definitely not what you want if you want to make Warcraft 3 models.
Is this all really true? How depressing. I was looking into some self-UV-editing recently, and finding it difficult, hoped that I just had the wrong program...
 
Level 29
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Jul 29, 2007
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5,174
Is this all really true? How depressing. I was looking into some self-UV-editing recently, and finding it difficult, hoped that I just had the wrong program...

Check out tutorials/examples of unwrapping in 3ds Max / Blender using seams and automatic unwrapping algorithms, you'll get what I mean.

All of the community-made tools are in general terrible for modeling (does any of them even have the basic Extrude tool?). The only reason I can see why people here keep using them is that they never used decent programs before, and/or don't want to learn how to use a more complex program than some bugged tool with 5 buttons, which is akin to the people who stick to GUI and say that Jass isn't better (and we all know they are obviously wrong, right?).

Here's an example: http://sophiehoulden.com/tutorials/blender/unwrapTut.html. The checkers pattern is especially important, to see how uniform your pixel density is. You will see some horrors if you use it on most of the models on this site...
 
Check out tutorials/examples of unwrapping in 3ds Max / Blender using seams and automatic unwrapping algorithms, you'll get what I mean.

All of the community-made tools are in general terrible for modeling (does any of them even have the basic Extrude tool?). The only reason I can see why people here keep using them is that they never used decent programs before, and/or don't want to learn how to use a more complex program than some bugged tool with 5 buttons, which is akin to the people who stick to GUI and say that Jass isn't better (and we all know they are obviously wrong, right?).

Here's an example: http://sophiehoulden.com/tutorials/blender/unwrapTut.html. The checkers pattern is especially important, to see how uniform your pixel density is. You will see some horrors if you use it on most of the models on this site...

matrix eater have a extrude tool :)

i think i should stop playing warcraft 3 model and go and play with some 3ds max and come back after 10 years (mean when i pro)
 
Level 40
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Jul 26, 2004
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1,481
Aside from ethics...

But yeah, 3 years is loads of time. Cool, thanks.

True. But I'm sure they're aware that people do this and are okay with it, otherwise I doubt they'd provide this service. Besides, it's not like they lose any money anyway. Their clients are not people like us but rather big companies and freelancers who need to buy it, if they want to make money anyway.
On the contrary, providing free licenses to people learning is great PR for them, as it makes it more likely for people to buy it later, when they want to sell their products.

This is the reason I've always found the pirating 3Ds Max spectacle a bit ridiculous. Autodesk really doesn't give a damn I think, they have bigger fish to fry. Like companies pirating it and making money off it, those are the ones they're really after.

o... so if i get one can you be my teacher? xd

Hehe, if you're really interested in learning I guess I could give you a few pointers, but I'm afraid I don't have time to be your teacher :p
 
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