- Joined
- Jun 30, 2014
- Messages
- 72
See, I made an Orb of lightning(new)-based passive, and made an auto-targeting acquire-attack trigger. It's a workaround for the passive not firing when an enemy wanders close enough to chase, but no attack order is given by the player. Orb of Slow/Lightning skills do this, it's one of their quirks.
The problem is that it uses a Specific Unit Event. Like so:
This works only in a map where players can't pick their Hero(pre-placed Hero). If I made multiplayer maps, i.e. multi version of this, I plan to have a Hero-choose system.
Is there a way to put a "unit acquires target" event on a Player Unit or Generic Unit event?
Is there a way to make a Specific Unit Event accept a unit that doesn't exist yet, but will at the time when the trigger is used?
I need a JASS-free, codeless, scriptless solution, worldedit triggers only...
Sorry for obnoxious long post.
The problem is that it uses a Specific Unit Event. Like so:
-
Unit - Demon Warrior 0001 <gen> Acquires a target
-
Unit - Order Demon_Warrior to Attack (Targeted unit)
-
This works only in a map where players can't pick their Hero(pre-placed Hero). If I made multiplayer maps, i.e. multi version of this, I plan to have a Hero-choose system.
Is there a way to put a "unit acquires target" event on a Player Unit or Generic Unit event?
Is there a way to make a Specific Unit Event accept a unit that doesn't exist yet, but will at the time when the trigger is used?
I need a JASS-free, codeless, scriptless solution, worldedit triggers only...
Sorry for obnoxious long post.