- Joined
- May 20, 2009
- Messages
- 822
Basically, I'll write a fake trigger to show you what I mean.
What it needs to do is, when a spell causes damage, the system needs to determine what spell it was and return that to the AbilityType variable. So that way I can filter out all other sources of damage (Other spells, normal attacks) and when a spell has a projectile it'll only get damaged when the projectile hits the target.
Does something like this already exist? How many? Which ones best for what I need?
If not, would someone please kindly move this to the Requests section? =)
Would something like this even be possible?
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Stormbolt
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Events
- Game - AbilityDamageEvent becomes Equal to 0.00
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Conditions
- (Ability Comparison)
- AbilityDamageEvent_AbilityType Equal to MY_ABILITY
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Actions
- Stuff here...
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Events
What it needs to do is, when a spell causes damage, the system needs to determine what spell it was and return that to the AbilityType variable. So that way I can filter out all other sources of damage (Other spells, normal attacks) and when a spell has a projectile it'll only get damaged when the projectile hits the target.
Does something like this already exist? How many? Which ones best for what I need?
If not, would someone please kindly move this to the Requests section? =)
Would something like this even be possible?