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[Spell] Help me to create a bonus-damage spell

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Level 2
Joined
Aug 6, 2012
Messages
27
Hey guys I want to create a spell such that:

Level 1 - 15% chance to add + 30 damage
Level 2 - 15% chance to add + 50 damage
Level 3 - 15% chance to add + 70 damage

I used "Critical Strike" as a base ability,I enter the damage bonus value to "Damage bonus" lines, and reset the "Damage Multiplier" to zero but after many times trying and modifying it was totally no use:ogre_rage:

Can you help me to make this spell?Thanks so much!!
 
Level 2
Joined
Aug 6, 2012
Messages
27
Thanks so much I got it :D

So smart idea :D

Again,I wanna add an effect to the victim of this spell. so where can I modify it guy? :D
 
Level 2
Joined
Aug 6, 2012
Messages
27
Actually a 0 duration stun stuns permanently. And a .01 second duration stun will still interrupt.

Nope I just tested and it works perfectly without removing the buff "bash"

Now I want to add an effect to the target of this skill,anyone help me?
 
Level 9
Joined
Jul 10, 2011
Messages
562
if you wanna have an effect on the effected unit you either have to trigger the damage and the effect or you have to interrupt the target and periodicly check whether any unit has the buff XY and if so remove it and do Z.
 
Level 13
Joined
Aug 4, 2012
Messages
1,022
Nope I just tested and it works perfectly without removing the buff "bash"

Now I want to add an effect to the target of this skill,anyone help me?

[TRIGGER="Spell'z"]
Events
Unit - A Unit Attacked
Conditions
Attacking Unit equal to ( Your Unit )
Actions
Set = ( Variable Name ( Unit Type ) ) = Attacking Unit
Unit - Add Effect/Buff to Attacked Unit[/TRIGGER]

^ I dunno if there are trigger like that :p :p

Or like this,
You make dummy unit, then you give it a spell, spell = effect you want.... ( Remember to make the dummy unit to invulnerable )
Then make trigger like this:
[trigger=Effect Add'z]
Events
Unit - A Unit Attacked
Conditions
Attacked Unit equal to ( Your Unit )
Actions
Set ( Your Unit ( Unit Type ) ) = Attacking Unit
Unit - Create 1 ( That dummy ) facing blah blah
Set ( Dummy ( Unit Type ) ) = Last Created Unit
Unit - Order ( Dummy ) to attack Attacked Unit[/trigger]
 
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