• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Necropolis(Shigee)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Necropolis(Shigee) (Model)

Level 8
Joined
Jan 22, 2004
Messages
128
Most times Buildings use Portrait Animations. The main purpose is usually to se the Team-Coloring.
I suggest you add another GeoSet with square as basic object, put it behind the model, then add a new Bone this GeoSett is going to use, set up Matrice that will control that Bone (a Matrice number must match the Bone's ObjectId). That add a Camera the wa the behind Portrait square can bee seen. That model should use the Material, that uses Team-Colored glow or similar (ussualy the Replaceble Texture 2 can be used) ... Otherise your Building makes no sense in game, since no one can know who's Player it belonges to.
 
Top