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- Nov 11, 2006
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Naxx has been released in the Americas, and will be released in EU tomorrow. How has everyone fared in the wings so far? (spoilers ahead, in case you haven't tried it yet)
The first wing, Arachnid, was fairly straightforward on normal. I used an existing deck as a mage and it happened to work out for the entire thing.
Class challenge was interesting because you have to play around the deck they give you, but it was still fairly straight forward. Maexxna was a bit annoying though because of the sea giant, which is usually hard to deal with, as well as the 4/6 Spectral Knight (which IMO, is rather OP).
Heroic, on the other hand, was pretty challenging:
Anub'Rekhan summons a 4/4 on heroic, which is insanely annoying to deal with, especially since most early spells only deal 3 damage. I used my existing mage deck on this as well, and the key cards were: raging worgen (it can take a good chunk of hp out of him), amani berserker (getting a 5/2 is great, and can take out one 4/4), azure drake (+sp helps, e.g. frostbolt will take out a 4/4), water elemental, and flamestrike (if you can last until you get flamestrike, it'll help a lot). Beware of having 3 hp units when he gets to 7 mana, because his locust swarm will take them out.
Grand Widow Faerlina gets good AoE pressure due to her hero ability (1 damage to random character per card in enemy hand). In general, choose a deck that won't hoard cards. I used Zoo lock, with a few changes. Enrage units are great for this since they'll often get hit by the hero ability. Imo, worgen over scarlet crusader and get some enraged berserkers. As zoo, it was pretty easy though. But hellfire can really mess things up. I was lucky and she didn't use it until the turn before her death.
Maexxna is the funnest and most challenging (imo) heroic boss. You need a deck tailored to her hero power: auto-cast 0 mana web -> returns 2 random enemy units back to opponents hand. As such, your deck should compose of battlecries and charges. I chose rogue for this, especially because of elven archers and SI:7 assassin. More importantly, get cheap heals, such as the 2/1 amani troll or the 3/3 far seer. I dipped pretty low in the fight (~4 hp) but ended at 30 hp by the end of it. Alternatively, you might be able to use zoo or something, but I didn't try it. I just relied on my assassin to get damage and other battlecries/weapons/AoE's. I also picked up two assassinates, which is useful against the sea giants and anub'ar ambushers. I ran out of cards in the match, but by then, she was running out as well (and I had board control). Goblin bombers are also really useful, but they are tricky since you need RNG help and it can damage you.
Sadly, there isn't any reward for beating it on heroic. Oh well. It was fun though. I love the music. How was your guys' experience with it? And what decks did you guys use?
The first wing, Arachnid, was fairly straightforward on normal. I used an existing deck as a mage and it happened to work out for the entire thing.
Class challenge was interesting because you have to play around the deck they give you, but it was still fairly straight forward. Maexxna was a bit annoying though because of the sea giant, which is usually hard to deal with, as well as the 4/6 Spectral Knight (which IMO, is rather OP).
Heroic, on the other hand, was pretty challenging:
Anub'Rekhan summons a 4/4 on heroic, which is insanely annoying to deal with, especially since most early spells only deal 3 damage. I used my existing mage deck on this as well, and the key cards were: raging worgen (it can take a good chunk of hp out of him), amani berserker (getting a 5/2 is great, and can take out one 4/4), azure drake (+sp helps, e.g. frostbolt will take out a 4/4), water elemental, and flamestrike (if you can last until you get flamestrike, it'll help a lot). Beware of having 3 hp units when he gets to 7 mana, because his locust swarm will take them out.
Grand Widow Faerlina gets good AoE pressure due to her hero ability (1 damage to random character per card in enemy hand). In general, choose a deck that won't hoard cards. I used Zoo lock, with a few changes. Enrage units are great for this since they'll often get hit by the hero ability. Imo, worgen over scarlet crusader and get some enraged berserkers. As zoo, it was pretty easy though. But hellfire can really mess things up. I was lucky and she didn't use it until the turn before her death.
Maexxna is the funnest and most challenging (imo) heroic boss. You need a deck tailored to her hero power: auto-cast 0 mana web -> returns 2 random enemy units back to opponents hand. As such, your deck should compose of battlecries and charges. I chose rogue for this, especially because of elven archers and SI:7 assassin. More importantly, get cheap heals, such as the 2/1 amani troll or the 3/3 far seer. I dipped pretty low in the fight (~4 hp) but ended at 30 hp by the end of it. Alternatively, you might be able to use zoo or something, but I didn't try it. I just relied on my assassin to get damage and other battlecries/weapons/AoE's. I also picked up two assassinates, which is useful against the sea giants and anub'ar ambushers. I ran out of cards in the match, but by then, she was running out as well (and I had board control). Goblin bombers are also really useful, but they are tricky since you need RNG help and it can damage you.
Sadly, there isn't any reward for beating it on heroic. Oh well. It was fun though. I love the music. How was your guys' experience with it? And what decks did you guys use?
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