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NaviHuntress(Ranger)v6.0.blp

Submitted by Dj0z
This bundle is marked as approved. It works and satisfies the submission rules.
So this is a female Na'vi skin, the blue people in James Cameron's Avatar.
It represents an archer hunter, clothed with pieces of tanned animal skins, decorated with the hunter's dye.

She is armed with a bow cut in the wood of a pandoran green tree.
The cord that bends the bow is made of liana.

The cape is made of attached leaves, for camouflage in the jungle.
They are slightly tainted with their clan's teamcolor. Some of them were bathed into it to show a line of clear TC.

Ears were shortened and given a wooden earring; all the material i didn't find useful was removed; everything was freehanded except the very small parts that i still don't know where they can be seen, and the arrow.

There is no CnP, no recolor.

Don't hesitate to point out all the bad things, i still need alot of advice for skinning :D .

Reference picture:
[​IMG]


Proper Importing (how to get the archer portrait to work)

Import the skin twice (because of a war3 glitch), then set the paths to these:

Textures\Ranger.blp
This path works for Archer model and Hipprogryph rider model AND portrait

Units\NightElf\Archer\Ranger.blp
This one debugs the portrait for Archer only. If you don't use this path, Archer portrait will stay the normal night elf chick.

Special thanks to Misha for finding this out.


EDIT:
Skin updated with GIMP, now with alot of shading and highlights and stuff.
Also changed the pattern of the boots, and added the bright dots on the face.

EDIT: 4.0
Remade the whole skin (except bow) with much thinner body stripes, better shading and highlights, more muscle reliefs, improved clothes, more details, and bioluminescent dots on all parts of the body. Removed the black lines between zones.

EDIT: 5.0
Totally remade the bow and the cape, added even more shading and highlights about everywhere, and other minor improvements.
06-07-2010: screenshot updated.

EDIT: 6.0
Totally remade the eyes from scratch. Improved their placement and transition to the nose.
Remade the TC leaves on the cape from pure alpha, for much better visibility.
Refined bioluminescence dots (no longer 1 pixel), removed some of them, aligned them better, shaded them consistently with the surrounding shadowing.
Refined shading & highlighting in details for eyes, nose, neck, stomach, arm, leg, middle cloth, shoulderpad, bow handle.

Keywords:
na'vi, navi, archer, avatar, neytiri, pandora, huntress, hunter, jungle, alien, sexy, native, a v a t a r, green, camouflage, leaves, bow, hidden
Contents

Na'vi Huntress (Texture)

Reviews
Moderator
18:10, 4th Jun 2010 67chrome: The thick, black outlines around most of the details make this skin look incomplete and cartoonish, I'd strongly advise removing the outlines outright and use shading and highlights to create the distinction between...
  1. Dj0z

    Dj0z

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    I'll make more of em. For now i just want this one approved.
     
  2. Dentothor

    Dentothor

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    much much much better. now all you need to do is fix the cape and the nose.
     
  3. Dj0z

    Dj0z

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    Ah nice :) but what's wrong with the cape? i thought it was the TC leaves, but i've done that alrdy...
     
  4. Thrikodius

    Thrikodius

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    I hate to be like that (no actually I don't) but isn't the clothing a little too... much for a Navi?
     
  5. Dj0z

    Dj0z

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    Well i can't alpha out the shoulder, boots and gloves, like i did for the "pants", for example. Because they have volume, so if i alpha them out, it would look really weird with holes in the model.
    Or is there a solution without modifying the model?
     
  6. Etzer

    Etzer

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    That's what I did to the beard of DotT. Now there's a huge hole :p
     
  7. Dj0z

    Dj0z

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    Yes that's what i wanna avoid :/
     
  8. pRo.MAPMAKER

    pRo.MAPMAKER

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    i think either misha.. or someone else made a skinning tutorial..
    just try and look at the shading parts of them maybe.
    but in general its a wicked idea.. and if you can give it top definiton itll be a pro skin!

    + rep for the effort tho :)
     
  9. Thrikodius

    Thrikodius

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    Not really I just felt like beeing a little annoying back then. Good skin. I'm no skinner but I like it. :thumbs_up:
     
  10. Dj0z

    Dj0z

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    Thanks :) and yea now i found out about having definition while keeping things smooth, with all these tutos and the advices from people.

    Lol 'kay thanks then x) and you make good models, so you don't need skinning anyways :p
     
  11. Thrikodius

    Thrikodius

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    Sure I do. In order to make better models. :crazz:
     
  12. Misha

    Misha

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    there is one thing.. that black line across the center of the thigh.. could you remove it..?

    oh and.. i think the leaves there need a lill more definition, maybe thinner lines that are between the leaves?
     
  13. Craka_J

    Craka_J

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    It may not be a great skin but the improvements are remarkably enormous since it was first submitted. +rep for taking the time to improve your work.
     
  14. GrimmjowCZ

    GrimmjowCZ

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    Very good, I love Avatar :thumbs_up:
     
  15. Alfagar

    Alfagar

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    O shi' the forehead is awful, you have to something with that fusing of those lines in the center of the forehead.
    Nice idea, ftw na'vi
     
  16. Dj0z

    Dj0z

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    Well it makes her look skinnier when wrapped on the model. Na'vi are supposed to be rather skinny, and it does its job :)

    I'll refine the leaves, and some other things, later on.

    Thanks ^^ that sure is encouraging to produce quality work.

    Okay i'll look into that. And i'll make more Na'vi skins too :)
     
  17. Misha

    Misha

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    it is still kinda odd.. o_O
     
  18. Kuhneghetz

    Kuhneghetz

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    The darker blue is a bit oversaturated, but the skin is indeed a very huge improvement. Kudos for the effort.
     
  19. Dj0z

    Dj0z

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    Thanks :)

    @Misha: I'll see if i can improve it somehow when i update.
     
  20. Misha

    Misha

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    so... approved, is it?
    *churns up and sprays champagne at Dj0z* :p