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NaviHuntress(Ranger)v6.0.blp

Submitted by Dj0z
This bundle is marked as approved. It works and satisfies the submission rules.
So this is a female Na'vi skin, the blue people in James Cameron's Avatar.
It represents an archer hunter, clothed with pieces of tanned animal skins, decorated with the hunter's dye.

She is armed with a bow cut in the wood of a pandoran green tree.
The cord that bends the bow is made of liana.

The cape is made of attached leaves, for camouflage in the jungle.
They are slightly tainted with their clan's teamcolor. Some of them were bathed into it to show a line of clear TC.

Ears were shortened and given a wooden earring; all the material i didn't find useful was removed; everything was freehanded except the very small parts that i still don't know where they can be seen, and the arrow.

There is no CnP, no recolor.

Don't hesitate to point out all the bad things, i still need alot of advice for skinning :D .

Reference picture:
[​IMG]


Proper Importing (how to get the archer portrait to work)

Import the skin twice (because of a war3 glitch), then set the paths to these:

Textures\Ranger.blp
This path works for Archer model and Hipprogryph rider model AND portrait

Units\NightElf\Archer\Ranger.blp
This one debugs the portrait for Archer only. If you don't use this path, Archer portrait will stay the normal night elf chick.

Special thanks to Misha for finding this out.


EDIT:
Skin updated with GIMP, now with alot of shading and highlights and stuff.
Also changed the pattern of the boots, and added the bright dots on the face.

EDIT: 4.0
Remade the whole skin (except bow) with much thinner body stripes, better shading and highlights, more muscle reliefs, improved clothes, more details, and bioluminescent dots on all parts of the body. Removed the black lines between zones.

EDIT: 5.0
Totally remade the bow and the cape, added even more shading and highlights about everywhere, and other minor improvements.
06-07-2010: screenshot updated.

EDIT: 6.0
Totally remade the eyes from scratch. Improved their placement and transition to the nose.
Remade the TC leaves on the cape from pure alpha, for much better visibility.
Refined bioluminescence dots (no longer 1 pixel), removed some of them, aligned them better, shaded them consistently with the surrounding shadowing.
Refined shading & highlighting in details for eyes, nose, neck, stomach, arm, leg, middle cloth, shoulderpad, bow handle.

Keywords:
na'vi, navi, archer, avatar, neytiri, pandora, huntress, hunter, jungle, alien, sexy, native, a v a t a r, green, camouflage, leaves, bow, hidden
Contents

Na'vi Huntress (Texture)

Reviews
Moderator
18:10, 4th Jun 2010 67chrome: The thick, black outlines around most of the details make this skin look incomplete and cartoonish, I'd strongly advise removing the outlines outright and use shading and highlights to create the distinction between...
  1. 18:10, 4th Jun 2010
    67chrome: The thick, black outlines around most of the details make this skin look incomplete and cartoonish, I'd strongly advise removing the outlines outright and use shading and highlights to create the distinction between various textures and materials on the skin, the black lines make the skin look rather flat.

    The smoothing that should be done with this skin is to combine layers of color/shading to remove any distinctive lines between them, and the details added should be added with small brushes to make things such as the clothing, jewelry, and hair look; well not like they are an island of solid color surrounded by thick, black lines.

    I'd recommend using the eyedropper tool on your reference picture as well to make your colors as close as possible, right now the shades of blue used on the skin seem to intensely blue to be any type of texture that isn't emitting light. At least mix in a little more gray/ desaturate the skin a bit (nothing drastic, but enough to notice the change).

    Also use a brush that doesn't show clear pixel definition, check for things like feathering. Or check out the 2D art tutorials section here, I believe there are things you could pick up there. Anyways, this skin needs a significant amount of work to be approved, but you seem to be started in a good direction.


    21:41, 12th Jun 2010
    67chrome: This skin looks passable now, and shows significant improvement. The eyes wrap a little funky, I'd suggest tweaking them so they look more almond shaped rather than triangular. the skin tone still strikes me as overly saturated, I'd recommend toning it down to more of a blue-gray. Other than that nice work.
     
  2. Misha

    Misha

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    ..are you kiddin' me? o_O

    this is made with MS Paint!
    it lacks definition, shading, highlights and good ol' brush tool.

    neat idea tho..
     
  3. Dj0z

    Dj0z

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    Well i didn't use MS paint, and i did put shading on the body parts :/

    What else should i shade, and what to highlight?
    Also, the brush tool is the tool that does what effect?
     
  4. Alagremm

    Alagremm

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    Oh... my... god... MS Paint skin... my eyes are bleeding. Overall it actually looks good, but a Paint-made skin will never be accepted here.

    EDIT:
    You should smooth it. Like a lot. Really a lot.
     
  5. Dj0z

    Dj0z

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    Errr okay, but, when i use smooth, am i losing definition? Because Misha said it needs definition so i don't really know :/
     
  6. Alagremm

    Alagremm

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    Well the skin clearly needs to be smoothed, at least at the places where the lines meet the skin on the face.
     
  7. Dj0z

    Dj0z

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    The dark blue lines on the face? okay i'm on it.

    EDIT: Smoothed the lines on the face, should i apply this to the rest of the body? and the clothes?
     
    Last edited: Jun 4, 2010
  8. DonDustin

    DonDustin

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    the whole texture needs shading shading shading shading and shading. Oh and highlights and more details aswell.

    1 think you should also look more on reference pictures like http://i843.photobucket.com/albums/zz352/loaloauk/avatar4.jpg?t=1256947382 and study what kind of "material" their skin, their cloth, etc. are made of and afterwards you should transport your observations to the texture
     
  9. Hawk

    Hawk

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    Too cartoonish
     
  10. Scythy Dervish

    Scythy Dervish

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    this

    but nice idea :D
     
  11. Dj0z

    Dj0z

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    I see, well i was using the picture attached below as a reference,
    [​IMG]
    but the clothes seemed too dark to be seen from afar ingame (the cam is supposed to be zoomed out most of the time) so i made the clothes brighter, while trying to keep the animal skin theme.
    Thanks for that picture, i didn't have that one yet, i'll see what it can inspire me.

    Oh and i just found out there was no shading tool in paint.net, so i just switched to GIMP and it is indeed better. Now i can do the shading and all these things you guys told me.
     

    Attached Files:

  12. Kuhneghetz

    Kuhneghetz

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    What's with the pixelated mspaint-look-a-like lines and edges in the skin?
     
  13. Craka_J

    Craka_J

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    Should get a director's cut!
     
  14. Dj0z

    Dj0z

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    Skin updated, now has shadings and stuff.
     
  15. L_Lawliet

    L_Lawliet

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    ahhhg!crap.i thought. . . nevermind.your skin is Indefinite, if you know what i mean.some details of your skin is PIXELATED.it's quite irritating.but the concept is good.
     
  16. Misha

    Misha

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    lookin' better. :)

    however.. every, and i mean every part of the skin, including the skin, dress, hair. etc etc.. has to have it's shadows and highlights. as well as dropping a shadow on something.

    for an example, in warcraft the "point of lighting" is always almost directly from above. so, any peace of wear or so should drop a little shadow below, like.. well.. boobs do drop shadow a bit below them :b
     
  17. Dj0z

    Dj0z

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    Okay :) with so many precise details i should be able to pull that off.
    I will remove the black lines, they were never meant to be black. I just shaded the dark brown of animal skins too much without noticing :O.
    Also while skinning i have these 2D art tutorials perma-opened. What i need is more experience most likely. Well here i go skinning again :)


    "You thought" what? Tell :eek: !
    Also now i think i see what definition is, i will add that, and try to avoid the pixels.

    So that is how one shades smartly... I'll take that into account. I had already given some parts (boobs included) a shadow but i hadn't thought of that. I'll try it out.
    FOr the hair i guess i'll have to make them greyer, or how can i put shadows on black color? Or is it where highlights come into play?


    *Glad you guys like the concept :)
     
  18. Hawk

    Hawk

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    Now it's better then the last one
     
  19. cleavinghammer

    cleavinghammer

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    Works ingame I guess, but for some reason the Archer portrait is unchanged (Hippogryph portrait changes accordingly).

    I have no experience whatsoever in skinning, but I can tell you the nose lines are too thick, cartoonish even. That and her nose still sticks out as opposed to being flat, making the effect worse.

    (And will the other Na'vi units be getting a makeover as well?)