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NaviHuntress(Ranger)v6.0.blp

Submitted by Dj0z
This bundle is marked as approved. It works and satisfies the submission rules.
So this is a female Na'vi skin, the blue people in James Cameron's Avatar.
It represents an archer hunter, clothed with pieces of tanned animal skins, decorated with the hunter's dye.

She is armed with a bow cut in the wood of a pandoran green tree.
The cord that bends the bow is made of liana.

The cape is made of attached leaves, for camouflage in the jungle.
They are slightly tainted with their clan's teamcolor. Some of them were bathed into it to show a line of clear TC.

Ears were shortened and given a wooden earring; all the material i didn't find useful was removed; everything was freehanded except the very small parts that i still don't know where they can be seen, and the arrow.

There is no CnP, no recolor.

Don't hesitate to point out all the bad things, i still need alot of advice for skinning :D .

Reference picture:
[​IMG]


Proper Importing (how to get the archer portrait to work)

Import the skin twice (because of a war3 glitch), then set the paths to these:

Textures\Ranger.blp
This path works for Archer model and Hipprogryph rider model AND portrait

Units\NightElf\Archer\Ranger.blp
This one debugs the portrait for Archer only. If you don't use this path, Archer portrait will stay the normal night elf chick.

Special thanks to Misha for finding this out.


EDIT:
Skin updated with GIMP, now with alot of shading and highlights and stuff.
Also changed the pattern of the boots, and added the bright dots on the face.

EDIT: 4.0
Remade the whole skin (except bow) with much thinner body stripes, better shading and highlights, more muscle reliefs, improved clothes, more details, and bioluminescent dots on all parts of the body. Removed the black lines between zones.

EDIT: 5.0
Totally remade the bow and the cape, added even more shading and highlights about everywhere, and other minor improvements.
06-07-2010: screenshot updated.

EDIT: 6.0
Totally remade the eyes from scratch. Improved their placement and transition to the nose.
Remade the TC leaves on the cape from pure alpha, for much better visibility.
Refined bioluminescence dots (no longer 1 pixel), removed some of them, aligned them better, shaded them consistently with the surrounding shadowing.
Refined shading & highlighting in details for eyes, nose, neck, stomach, arm, leg, middle cloth, shoulderpad, bow handle.

Keywords:
na'vi, navi, archer, avatar, neytiri, pandora, huntress, hunter, jungle, alien, sexy, native, a v a t a r, green, camouflage, leaves, bow, hidden
Contents

Na'vi Huntress (Texture)

Reviews
Moderator
18:10, 4th Jun 2010 67chrome: The thick, black outlines around most of the details make this skin look incomplete and cartoonish, I'd strongly advise removing the outlines outright and use shading and highlights to create the distinction between...
  1. L_Lawliet

    L_Lawliet

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    the skin is updated, so it still lacks of shading.blur some parts a little so it'll mix the shading.
     
  2. Dj0z

    Dj0z

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    I can't do anything about the archer's portrait, that is a wc3 bug. No matter what skin you put on archer, portrait stays same.

    About the cartoonish aspect, i am currently fixing that :)
    Though th nose will always stick out because that is how the model is. I can't fix that with the skin, it needs modeling.

    About other Na'vi units, unless i inspired some texturers into making some, i'll have to do them myself one by one :/

    Ah nice, thanks for the tip!
     
  3. Misha

    Misha

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    yes you can, apparently, the portrait uses a different version of the same skin, probably lazy leftover from blizz guys.

    open the portrait, read its skin-path and upload the skin again, to set the portrait path (rofl.. two same skins for one unit)

    EDIT: Oh.. and.. NEVER Blur :3
     
  4. Dj0z

    Dj0z

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    Well i had already tried to set another path for archer_portrait.mdx, but it appears to be the same :/ and none of the approved NE archer skins i've seen seem to propose any other path than the one i'm using.
    In these topics, i saw that people complained about that already (but that was after i had finished my skin >.> ).

    For the blur, i think i know how to use it properly now :D i'm redoing the skin from scratch the way 67chrome described it, i am done with the "skin (in the common sense of the word)" already, it is a whole better now :thumbs_up:
    I'm on to the leather parts now, it should be ready soon.
     
  5. Misha

    Misha

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    Hmm.. try these paths..

    " Units\NightElf\Archer\Ranger.blp "
    " Textures\Ranger.blp "

    maybe one of those fixes the portrait, but try 'em separate..
     
  6. Dj0z

    Dj0z

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    HOLY CRAP IT WORKS! :O How did you find it?! I gotta check if the first path can work alone.
    You, Sir Misha, are getting my special thanks. That, and extra rep lol.

    Here is version 4.0 of the Na'vi Huntress, now with much higher quality :)

    EDIT:
    So one path works for Archer model and Hippogryph rider model AND portrait,
    and the other one works for Archer portrait only.
    Thanks for figuring it out :) but it means the skin has to be imported twice aswell..
     
    Last edited: Jun 6, 2010
  7. Bernkastel

    Bernkastel

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    The portrait is a seperate model in TFT, so not really hard to find. But oh well.. As talking about the skin, i can really see improvement compared to the last one, but as Misha already said, it needs shadows and highligts. And i think you really did good work, even though i hate Avatar and all the crap in it. Good work! :D
     
  8. Dj0z

    Dj0z

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    Well i don't really mess often with the MPQ thingies..
    For the skin, glad you can see the work :D
    Misha said it needed shadows and highlights but that was before he saw this 4.0 version (in which i spammed that tool like wtf), so i guess i'll wait abit more before re-modifying it. :)
     
  9. Hawk

    Hawk

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    Much better!
     
  10. Bernkastel

    Bernkastel

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    Well i actually ment the lower part of the chest, as archer doesnt stand straight i think there should be a darker area under the breasts. And i was also thinking that are those some kind of vines or something at the cape (The green part) Cause if the team color is red they seem very unfitting
     
  11. Dj0z

    Dj0z

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    Thanks ^^

    Ah well archer is straighter when attacking and running aswell as in one of the "stand" animations, so i just made shading like she was standing straight, since when she bends over her breasts will hide the shaded area below them anyways... or do u mean her stomach...
    For the plants on the cape i made em green cuz it's pretty generic for plants, i didn't make em TC since it could look bizarre (when blue, pink, yellow player has them for example). So overall, you don't like current cape much, right?
     
  12. Misha

    Misha

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    Glad to help. but yeah.. blame blizzard for doubleimport :/

    let's see... for that cape.. you should scrap that idea and do first somewhat totally vine'd cape, then add TC to some of the entwined vines, hm?
     
  13. Alagremm

    Alagremm

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    Now it is excellent! ^^
     
  14. Dj0z

    Dj0z

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    Ummm... well i can give that a try, even though i don't understand teamcolor that much so far lol. I'll see what i can do.

    :D thanks, you've encouraged me!
     
  15. Alagremm

    Alagremm

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    Now this I would use! ^^
    I especially love how the face looks now.

    Now that you gots experience you need to make moar Na'vi skins!
     
  16. Dj0z

    Dj0z

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    Nice ^^ i took special care of the face, shading that is a pain in the a** lol, especially since Na'vi are much different faces compared to the base model (eyes, no eyebrows, wide nose, more skinnier etc).

    I will make more Na'vi skins, because i need them for my map, and nobody wants to make them for some reason :/
    Next is the Avatar most likely :) (i mean when this one gets approvez0red).
     
  17. Dentothor

    Dentothor

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    ughhh this still looks SO horrible. You have hardly done any basis of proper shading and the whole thing looks like a mess. idk what your doing with the cape but it looks so messy. Try actually HAVING a design instead of drawing random things on the cape and making it look random and completely unmatching to the skin.

    And the bow... i dont even want to talk about the bow. Random black lines on the bow makes it look cartooney. and the fact that we can SEE your pixel lines is total lack of quality and makes everyone believe this is made with MS paint.

    This still needs a TON more work and im not going to be approving this until i see a 100% improvement.
     
  18. Misha

    Misha

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  19. Dj0z

    Dj0z

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  20. Etzer

    Etzer

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    Well I think it is nice that you'll learn skinning to make some Na'vis for your map, but unfortunately it is not well executed.
    Needs highlights, shading, some more "reality".
    Overall I think it needs work.

    Btw
    verydemotival.com