- Joined
- Mar 25, 2010
- Messages
- 187
Hi, so i have an idea for a map. Well its already more than an idea, already working on it and such. But i've got some big decisions to make and would like you guys opinions on the matter.
Ok here's the map... or rather, maps.
Basically its a Dungeon-crawler RPG map series, wich means there'll be more then 1 map like this and you'll be able to Load your hero in any of the maps.
Now here's the thing, the max level is going to be around 40 but i'd like it to take a while to reach that high. So should all the maps have monsters of the same level, or should there be maps that are tuned for Heroes of certain levels.
For example, first map being released will feature enemies from level 1 to 15,
second map will have enemies from level 15 to 20, and so forth.
At max level there'll be rather difficult maps that are intended for level 40 Heroes with items accumilated from easier maps. ( Think of WoW raiding )
Please leave your thoughts, suggestions on both the entire concept of the RPG and the scaling of the maps thingy.
Thanks in advance!
Ok here's the map... or rather, maps.
Basically its a Dungeon-crawler RPG map series, wich means there'll be more then 1 map like this and you'll be able to Load your hero in any of the maps.
Now here's the thing, the max level is going to be around 40 but i'd like it to take a while to reach that high. So should all the maps have monsters of the same level, or should there be maps that are tuned for Heroes of certain levels.
For example, first map being released will feature enemies from level 1 to 15,
second map will have enemies from level 15 to 20, and so forth.
At max level there'll be rather difficult maps that are intended for level 40 Heroes with items accumilated from easier maps. ( Think of WoW raiding )
Please leave your thoughts, suggestions on both the entire concept of the RPG and the scaling of the maps thingy.
Thanks in advance!
