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Still nameless unit swarm map

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Aug 24, 2007
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Posted to get feedback on this idea

You choose a leader, says human for example.
You move him onto a section of the map and build a portal.
You get a summoner for that race (human)
There are four choices at first, melee units, ranged, casters, or specialized, each one counter the other.
You move the summoner onto a circle (region) and it starts making those units at a location, the location of the portal you built. You take it off, it stops, so you can make different armies and so forth.
After a certain amount of kills, (You fight other players)
you can move your summoner onto different, more powerful units, there's six levels of units, four on each level, and six races, so thats where the 130comes from.
You basically fight eachother, with moveable spawn points, and events such as giant monsters, or blessings or things like that.
The terrain is set up like cliffs or ambush points, you would want to make your portal on a defensive and offensive spot.
The whole point is to avoid a hero map (widely over used and Dota rules that catagory)
and to make a unit map unlike footies ,where units are ran into battle with no plan what so ever, and hardly anybody pulls them out when they're losing. (if you do that in this game, your doomed)
 
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