I have arena level... Creeps spawn
Capturing risk type
Sieging castle.
But i dont plan to make quests.
Mybe ill add xp for every castles was siege to speed up the leveling.
I did not mean quest in the "kill X boar" sense.
I meant quests as meaning objectives.
For example saving a kingdom or evacuating a village or destroying definitively the last demon lord by breaking its soul stone or whatever(such as getting revenge against a whale because it ate your Wirt leg (done by emptying the ocean by building pumps and barrages)).
I mean there is a scenario since you talk about your map being a rpg no?
Else you would use another term such as survival or offence.
Does not matters anyway since you kill stuff as the game goes so you can probably just change the xp formulae until the heroes gets levels as fast as needed.
One more thing i want the game to be skill free.. Means human cannot do magic in my game..
And all was stat build and no skill...
Medieval war..
Its pve coop game
Also if you are using classic WC3 stat growth(stats starts around 20 and raise by more than one point per level) your heroes are probably not humans in any way.(I mean who gets 5 times more strong and 5 times more agile just by killing thousands of opponents? No human does)
If there is no skills to use do you control multiple heroes?
I mean if there is no skills and that you control a single unit then you should probably not be using WC3 as a media(Believe me there is WC3 maps about dodging and fighting and it is already incredibly annoying to play(because they often like placing way too many opponents then the game lags and you are guaranteed to lose) and if you want to do a non dodge fighting map where you control a single unit with only the base attack it will surely feel extremely boring).
Also skills != magic.
You could have non magical skills such as net (the wolf rider have this) or flare(the mortar team have this skill)or the defend skill(footmen's skill) or anything you invent that makes sense.