- Joined
- Jul 5, 2014
- Messages
- 551
I have a campaign/RPG going on and the idea came to me that instead of typical skill leveling, each skill could have like 8-10 levels. The max hero level is 15, so there's no chance maxing everything, allowing the player to improve the ones more suited to their desires. However, since I have very little experience with that, are there any advices on what to consider? I don't want skills to be ridiculously OP but neither I want underwhelming ones.