Naix v1.0 GUI DotA

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Lifestealer of DotA
The hero does not originally belong to me, but I tried to make it as close to the DotA map as possible.
I am using the resources of "Weep": GUI Friendly Damage Detection
Any question, suggestion or criticism is accepted.

"Rage Cast"
  • Rage Cast
    • Acontecimientos
      • Unidad - A unit Inicia el efecto de una habilidad
    • Condiciones
      • (Ability being cast) Igual a Lifestealer (Rage)
    • Acciones
      • Set RageCast = (Triggering unit)
      • Unidad - Add Rage (Container) to RageCast
      • Unidad - Set level of Rage (Container) for RageCast to (Level of (Ability being cast) for RageCast)
      • Jugador - Desactivar Rage (Container) for (Owner of RageCast)
      • Animación - Change RageCast's vertex coloring to (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Cuenta atrás del reloj - Start RageTime as a Un tiro timer that will expire in (2.25 + (0.75 x (Real((Level of (Ability being cast) for RageCast))))) seconds
"Rage End"
  • Rage End
    • Acontecimientos
      • Tiempo - RageTime expires
    • Condiciones
    • Acciones
      • For each (Integer A) from 1 to 16, do (Actions)
        • Bucle: Acciones
          • Animación - Change RageCast's vertex coloring to (60.00%, 60.00%, 60.00%) with 0.00% transparency
          • Unidad - Remove Rage (Container) from RageCast
"Feast"
  • Feast Effect
    • Acontecimientos
      • Partida - GDD_Event becomes Igual a 1.00
    • Condiciones
      • ((Level of Lifestealer (Feast) for GDD_DamageSource) Mayor que 0) and ((GDD_DamagedUnit is Una estructura) Igual a False)
    • Acciones
      • Set FeastAttack = GDD_DamageSource
      • Set FeastAttacked = GDD_DamagedUnit
      • Set FeastDamage = ((0.03 + (0.01 x (Real((Level of Lifestealer (Feast) for FeastAttack))))) x (Vida of FeastAttacked))
      • Efecto especial - Create a special effect attached to the origin of FeastAttack using Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl
      • Unidad - Cause FeastAttack to damage FeastAttacked, dealing FeastDamage damage of attack type Conjuros and damage type Normal
      • Unidad - Set life of FeastAttack to ((Vida of FeastAttack) + FeastDamage)
      • Efecto especial - Destroy (Last created special effect)
      • Set FeastAttack = Ninguna unidad
      • Set FeastAttacked = Ninguna unidad
      • Set FeastDamage = 0.00
"Open Wounds"
  • Open Wounds Cast
    • Acontecimientos
      • Unidad - A unit Inicia el efecto de una habilidad
    • Condiciones
      • (Ability being cast) Igual a Lifestealer (Open Wounds)
    • Acciones
      • Detonador - Add to Open Wounds Effect <gen> the event (Unidad - (Target unit of ability being cast) Recibe daño)
"Open Wounds Effect"
  • Open Wounds Effect
    • Acontecimientos
    • Condiciones
    • Acciones
      • Detonador - Turn off (This trigger)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • Si: Condiciones
          • ((Triggering unit) has buff Open Wounds ) Igual a True
          • (Damage taken) Mayor que 0.00
        • Entonces: Acciones
          • Efecto especial - Create a special effect attached to the origin of (Damage source) using Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl
          • Unidad - Set life of (Damage source) to ((Vida of (Damage source)) + ((Damage taken) + (0.10 + (0.05 x (Real((Level of Lifestealer (Open Wounds) for (Damage source))))))))
          • Efecto especial - Destroy (Last created special effect)
        • Otros: Acciones
          • Do nothing
      • Detonador - Turn on (This trigger)
"Infest Cast"
  • Infest Cast
    • Acontecimientos
      • Unidad - A unit Inicia el efecto de una habilidad
    • Condiciones
      • (Ability being cast) Igual a Lifestealer (Infest)
    • Acciones
      • Set InfestID = (Ability being cast)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • Si: Condiciones
          • ((Target unit of ability being cast) is Un héroe) Igual a True
          • ((Target unit of ability being cast) belongs to an enemy of (Owner of (Triggering unit))) Igual a True
        • Entonces: Acciones
          • Unidad - Order (Triggering unit) to Detener
          • Secuencia cinematográfica - Clear the screen of text messages for (Player group((Triggering player)))
          • Custom script: call DisplayTimedTextToPlayer(GetOwningPlayer(GetTriggerUnit()), 0.52, -1., 2., "|cffffcc00Cannot target enemy heroes.|r")
        • Otros: Acciones
          • Set InfestCast = (Triggering unit)
          • Unidad - Hide InfestCast
          • Set InfestTarget = (Target unit of ability being cast)
          • Set InfestLife = (Vida of InfestTarget)
          • Unidad - Unhide InfestTarget
"Infest Effect"
  • Infest Effect
    • Acontecimientos
      • Unidad - A unit Inicia el efecto de una habilidad
    • Condiciones
      • (Ability being cast) Igual a Lifestealer (Infest)
    • Acciones
      • Set InfestID = (Ability being cast)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • Si: Condiciones
          • ((Target unit of ability being cast) is Un héroe) Igual a True
          • ((Target unit of ability being cast) belongs to an enemy of (Owner of (Triggering unit))) Igual a True
        • Entonces: Acciones
          • Unidad - Order (Triggering unit) to Detener
          • Secuencia cinematográfica - Clear the screen of text messages for (Player group((Triggering player)))
          • Custom script: call DisplayTimedTextToPlayer(GetOwningPlayer(GetTriggerUnit()), 0.52, -1., 2., "|cffffcc00Cannot target enemy heroes.|r")
        • Otros: Acciones
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • Si: Condiciones
              • InfestInteger Menor que 100
            • Entonces: Acciones
              • Set InfestInteger = (InfestInteger + 1)
            • Otros: Acciones
              • Set InfestInteger = 1
          • Set InfestUnit[InfestInteger] = (Target unit of ability being cast)
          • Set InfestPoint1 = (Position of (Triggering unit))
          • Unidad - Create 1 Infest for (Owner of (Triggering unit)) at InfestPoint1 facing Vista edificio predeterminada degrees
          • Set InfestUnit2[InfestInteger] = (Last created unit)
          • Selección - Select InfestUnit2[InfestInteger]
          • Unidad - Add Consume to InfestUnit2[InfestInteger]
          • Unidad - Create 1 Dummy for (Owner of (Triggering unit)) at InfestPoint1 facing Vista edificio predeterminada degrees
          • Unidad - Set the custom value of (Last created unit) to InfestInteger
          • Grupo de unidad - Add (Last created unit) to InfestGroupUnit
          • Custom script: call RemoveLocation(udg_InfestPoint1)
"Infest Consume"
  • Infest Consume
    • Acontecimientos
      • Unidad - A unit Comienza a lanzar una habilidad
    • Condiciones
      • (Ability being cast) Igual a Consume
    • Acciones
      • Set ConsumeID = (Ability being cast)
      • Set ConsumePoint1 = (Position of InfestTarget)
      • Efecto especial - Create a special effect at ConsumePoint1 using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
      • Unidad - Unhide InfestCast
      • Unidad - Move InfestCast instantly to ConsumePoint1
      • Unidad - Remove All buffs from InfestTarget
      • Unidad - Kill (Triggering unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • Si: Condiciones
          • (InfestTarget is Un héroe) Igual a True
          • (InfestTarget belongs to an ally of (Owner of InfestCast)) Igual a True
        • Entonces: Acciones
          • Selección - Select InfestCast
        • Otros: Acciones
          • Unidad - Set life of InfestCast to ((Vida of InfestCast) + (Vida of InfestTarget))
          • Unidad - Kill InfestTarget
          • Selección - Select InfestCast
"Infest Select"
  • Infest Select
    • Acontecimientos
      • Jugador - Jugador 1 (rojo) Seleccionar a unit
      • Jugador - Jugador 2 (azul) Seleccionar a unit
      • Jugador - Jugador 3 (teja) Seleccionar a unit
      • Jugador - Jugador 4 (morado) Seleccionar a unit
      • Jugador - Jugador 5 (amarillo) Seleccionar a unit
      • Jugador - Jugador 6 (naranja) Seleccionar a unit
      • Jugador - Jugador 7 (verde) Seleccionar a unit
      • Jugador - Jugador 8 (rosa) Seleccionar a unit
      • Jugador - Jugador 9 (Gris) Seleccionar a unit
      • Jugador - Jugador 10 (azul claro) Seleccionar a unit
      • Jugador - Jugador 11 (verde oscuro) Seleccionar a unit
      • Jugador - Jugador 12 (marrón) Seleccionar a unit
    • Condiciones
      • (Triggering unit) Igual a InfestTarget
    • Acciones
      • Selección - Select InfestUnit2[InfestInteger]
"Infest Dies"
  • Infest Dies
    • Acontecimientos
      • Unidad - A unit Muere
    • Condiciones
      • (Triggering unit) Igual a InfestTarget
    • Acciones
      • Set ConsumePoint2 = (Position of (Triggering unit))
      • Set ConsumeGroupUnit = (Units within 700.00 of ConsumePoint2 matching ((((Matching unit) is Una estructura) Igual a False) and ((((Matching unit) belongs to an enemy of (Owner of InfestCast)) Igual a True) and (((Matching unit) is alive) Igual a True))))
      • Unidad - Unhide InfestCast
      • Unidad - Kill InfestUnit2[InfestInteger]
      • Unidad - Move InfestCast instantly to ConsumePoint2
      • Selección - Select InfestCast
      • Grupo de unidad - Pick every unit in ConsumeGroupUnit and do (Actions)
        • Bucle: Acciones
          • Unidad - Cause InfestCast to damage (Picked unit), dealing (75.00 + (75.00 x (Real((Level of InfestID for InfestCast))))) damage of attack type Conjuros and damage type Magia
      • Custom script: call DestroyGroup(udg_ConsumeGroupUnit)
      • Custom script: call RemoveLocation(udg_ConsumePoint2)
"Infest Move"
  • Infest Dies
    • Acontecimientos
      • Unidad - A unit Muere
    • Condiciones
      • (Triggering unit) Igual a InfestTarget
    • Acciones
      • Set ConsumePoint2 = (Position of (Triggering unit))
      • Set ConsumeGroupUnit = (Units within 700.00 of ConsumePoint2 matching ((((Matching unit) is Una estructura) Igual a False) and ((((Matching unit) belongs to an enemy of (Owner of InfestCast)) Igual a True) and (((Matching unit) is alive) Igual a True))))
      • Unidad - Unhide InfestCast
      • Unidad - Kill InfestUnit2[InfestInteger]
      • Unidad - Move InfestCast instantly to ConsumePoint2
      • Selección - Select InfestCast
      • Grupo de unidad - Pick every unit in ConsumeGroupUnit and do (Actions)
        • Bucle: Acciones
          • Unidad - Cause InfestCast to damage (Picked unit), dealing (75.00 + (75.00 x (Real((Level of InfestID for InfestCast))))) damage of attack type Conjuros and damage type Magia
      • Custom script: call DestroyGroup(udg_ConsumeGroupUnit)
      • Custom script: call RemoveLocation(udg_ConsumePoint2)
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Naix v1.0 GUI DotA (Map)

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