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@Misha, Does it take very long to attach a skin to a model? If not then could you do me a favor? I just wanted to know how 67Chrome's death knight skin looked on Chaos the Naga. Could you attach that skin instead of Godslayer's and post a pic here. Just wondering if I like it better then the one he has now. I love the current skin, but a black skin would suit my Elders char better. If it is too much effort then forget about it. Im just curious of what it would look like.
Lol, i misread you're previous post. I was asking if you could do it for me. But if your comp is having problems then i guess i can try it. Can i do it in magos or do i need something else?
Btw, Jass is MUCH easier then it looks. It is still hard but I thought that it would take weeks to understand just the basics. But I figured out the basics in a day, lol.
I am going to make a practice cinematic using Jass. Probably wont release it or anything. Just for practice.
lol Chaos... you take the model, with the skin, you take the naga death knight skin. you put the Chaos. skin in separate folder, and you rename the death knight skin to the name of Chaos. skin. then you test.
hmm Lore-Wolf
It has custom...
Hut (food)
Barracks
Shop
Whirlpool (i used it as caster building)
Tower
Dragon Roost (dont know why it is there)
Fountain of health and mana
Well, i changed the skins, but honestly i dont think that Chrome's skin fits in with the crystals that well. Godslayer's skin looks better on him in my opinion. But whatever, I was just curious.
Ive been very busy packing up to move to a new house, so I havent had any time to do anything. But I'll post a pic of chaos the naga with Chrome's skin tonight
Make a doodad. Then hold shift, double click on Art - Maximum Pitch Angle (degrees), (like 7th from the top), then once the little screen comes up you can let go of shift. make the number a negative. (e.g., -5) Type in -1.57 if you want it to be upside down.
well, the terrain contests have themes. The one I entered was themed Mountains, so I did Pompei. And the imports rule does not include models, just doodads from the Ultimate Terraining Map (UTM)
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