- Joined
- Dec 23, 2011
- Messages
- 121
Upon Delorin's request, I have made further amendments to the Nazjatar Gate.

Sweet stuff.
I'm not sure about the texture(it's stretchy), but if that's the best you can find, I understand. Not very many textures that you can stretch indefinitely.
BTW, as a tip, you could try extending a texture's wrap beyond its borders to make it loop.
Wow!AndrewOverload...edMyCircuits said:Gnomish Field Engineer
Okay, now onto something completely different... a female gnome engineer on a mechanostrider. That's got to be a first for WCIII, right?
The idea behind this girl is to give the Alliance a support unit that is meant to tag along with other mechanical units such as Seige Engines. The Field Engineer does this by utilising various abilities, such as repairing a nearby mechanical unit or giving it increased attack damage. The reason that she is mounted on a mechanostrider is because... well, she would have to catch up with them somehow!
As for the model itself, the rider was heavily edited from the Villager Child as a base, with the head mesh being remapped and edited to look more feminine. In addition, the rest of her body was also retextured and remapped, while parts from various other models (some of which that you might recognise from my earlier Dwarven Demolition Squad) are also used to make her look more the part for an engineer. The Field Engineer's trusty mchanostrider, minus the lighting around the eyes, is also 100% fully made from scratch. No, I am not kidding on that one, it's a first for me.
However, there might be a few issues with the model if not taken into context, the main problem being that there are no suitable voices for a female gnome in WCIII, nor even any gnomish voices in general as the gnomes seem to have only officially re-emerged in the lore during the post-WCIII/WoW era. By taking that into account, I thought that the safest bet would be to make the portrait work in a similar manner to the Goblin Shredder. By that, I mean that the rider's face is actually made visible in the portrait, but will not actually talk as the 'strider would be the one making all the noise.
Wow!
This is seriously one of my favorite topics. I am just in love with the stuff you come up with. The best part, though, is not your innate talent (which, being born with, wasn't under your control), nor your skills (which anyone can practice to achieve). It is your work ethic, and dedication to improving yourself. Your work ethic, in tirelessly striving to create models, and (except for all the understandable issues with the Dwarven Duo) in completing one thing before moving on to another. Your dedication to improvement, in that you are constantly trying new things (first geomerged units, then buildings, then scratch-modelling), and also fixing stuff you've already made. No resting on your laurels, here.![]()
I'd really like to see what you'd think of a more "Heroic" mechanostrider... I've always envisioned a wily Gnomish "Technomage" or "Mekimage" on the back of his own Mechstrider companion. If not you, permission to use your work as a base would be nice, as well.
Perhaps try making the gnome's hair pink? That would definitely make it look more like your typical female gnome, I think. I suggest using the campaign "Hair.blp" texture(not sure where it's found, sorry), and using Geoset Animations to turn it pink. Then just stitch some 3D eyebrows and you're done.![]()
We're still working that out. One way or another, you'll definitely be able to get it straight from the source eventually.@PROXY ~wish u release the model soon ~
Actually, if you check the first post (or the model section, searching for "AndrewOverload519" as author), you'll find he's finished and released every single model sans one that he's worked on & displayed here.As have been mantion this is still a work in progress and the models are not out for the public yet.
Or simply because I didn't do anything at all due to lack of motivation. You're welcome.Man, it's been a while... He must be working on something super awexome.![]()
Don't say that. You recently re-updated a buncha your existing models, 'recalculating extents' or whatever that means.Or simply because I didn't do anything at all due to lack of motivation. You're welcome.![]()
AndrewOverload519 said:But seriously, I haven't even came up with any more ideas for new models since I've done the Gnomish Field Engineer, so allow me make you a deal. If you have any ideas on what I should make next, provided that it is feasible, sensible and can fit into WCIII, then feel free to post them here. If I like the idea, then I might actually make it into a model!
However, please bear in mind that this is not a proper request thread and is only there to give me a much needed kick up the arse in order to get my motivation going. As such, I would only do the ideas that I'd like best and that I won't do them in any particular order, so don't go in a hissy fit if you haven't seen a model posted here that is based around your ideas. There is a whole forum section that's made for that, you know.![]()
Maaaan, I'm so bored and without inspiration. If only someone with all the ideas but none of the talent would come along & give them to me, I'd make them for no reason whatsoever!
- Make more buildings with the same theme.
- Make models based on Alpha/Beta models or concept arts which were never released or never came to be. You can edit the current models to make them more like their earlier versions. For example, maybe you can either give the Druid of the Claw his robe back:
or even bring back the old Druid of the Talon:![]()
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