- Joined
- May 28, 2007
- Messages
- 365
So this is my map, it is a work in progress and I'd like to tell everyone what I've discovered so far.
You can edit a units energy/mana/regen/ all these stats directly, with the data editor, and it is dynamic as well.
There is so much power behind this data editor... Seriously.
In this map I've created a hero, with a "Leap" ability where he jumps into the air. I've also learned how to create custom damage types, and define custom attack types (the zealot attacks in Bursts, where he attacks 4 times within 0.5 seconds, but the attack itself has a 1.1 second cooldown (not possible in WC3))
There is also the ability to show a bar on the unit, can be defined with anything (shown in the second screenshot, the bar right below the XP bar).
I'm also the first (to my knowledge) to create a Lava tileset, since it wasn't released in any maps that SC2 came with.
Also, yes water works on a HEIGHT value, not a cliff level, it can be like 10, 20, 30, any height (think of it as a plane that can have it's Z coordinate adjusted).
Creating custom abilities is really powerful (I don't tihnk there will be triggered abilities anymore, everything will be done with the data editor - it's that powerful), but right now without a Galaxy Editor it is extremely time consuming. (You have to manually traverse like 4 different files).
You can edit a units energy/mana/regen/ all these stats directly, with the data editor, and it is dynamic as well.
There is so much power behind this data editor... Seriously.
In this map I've created a hero, with a "Leap" ability where he jumps into the air. I've also learned how to create custom damage types, and define custom attack types (the zealot attacks in Bursts, where he attacks 4 times within 0.5 seconds, but the attack itself has a 1.1 second cooldown (not possible in WC3))
There is also the ability to show a bar on the unit, can be defined with anything (shown in the second screenshot, the bar right below the XP bar).
I'm also the first (to my knowledge) to create a Lava tileset, since it wasn't released in any maps that SC2 came with.
Also, yes water works on a HEIGHT value, not a cliff level, it can be like 10, 20, 30, any height (think of it as a plane that can have it's Z coordinate adjusted).
Creating custom abilities is really powerful (I don't tihnk there will be triggered abilities anymore, everything will be done with the data editor - it's that powerful), but right now without a Galaxy Editor it is extremely time consuming. (You have to manually traverse like 4 different files).