- Joined
- Sep 1, 2007
- Messages
- 255
My ORPG "Horde" (Name is subject to change)
Horde
What is "Horde"?:
It's an ORPG more focused on the Horde, the faction of the Trolls, Orc, Tauren, Blood Elves, and the Forsaken. I haven't got a story for this map yet so, refer to "Job Openings" at the bottom of this post if you're interested. The max level is 100 (subject to change).
Systems:
The spell and ability system uses is a combination of upgrades and spellbooks. To learn a spell, you must have a certain number of "talent points" (lumber). You gain talent points every three levels. There are currently 12 spells that I've made so far that are really simple, but effective enough to help you kill anything. Spells uses the trait (attribute) Magic (Intelligence) to determine its damage output. There's also a primary element system. You choose your first element at level 1 and gain a secondary element at level 50. Any spell in those elements have 10% more strength. You also gain a spirit that follows you around at level 10 (subject to change), each with its unique spell that either aids you or harms enemies. Abilities are of a different type of skill that are more magic-ridden oriented. They use the trait Dexterity to determine its damage output. The numbers highlighted in yellow in the description of the spells/abilities are the ones that will be affected by your Dexterity and Magic.
My profession system consists of 4 professions (subject to change) which makes different things ranging from armor to trinkets that will help you. There is leatherworking, blacksmithing, tailoring, and enchanting.
The quest system is simple, but unique as far as I can think of. You have a quest log that you can summon anytime you want. To gain a quest, you talk to any NPC that has an exclamation mark over its head. A unit appears next to that NPC with the quest in its inventory and an ability that allows you to accept the quest. I'm still working on how you can deny the quest, but still be able to ask for it later.
Job Opening(s):
(Any opening in black means that it's been taken)
-Terrainer
-Story Writer = Lord_of_sausage
Feedback and criticism is appreciated. Anything harsh is assumed to have an apology or a heads up in it.
What is "Horde"?:
It's an ORPG more focused on the Horde, the faction of the Trolls, Orc, Tauren, Blood Elves, and the Forsaken. I haven't got a story for this map yet so, refer to "Job Openings" at the bottom of this post if you're interested. The max level is 100 (subject to change).
Systems:
The spell and ability system uses is a combination of upgrades and spellbooks. To learn a spell, you must have a certain number of "talent points" (lumber). You gain talent points every three levels. There are currently 12 spells that I've made so far that are really simple, but effective enough to help you kill anything. Spells uses the trait (attribute) Magic (Intelligence) to determine its damage output. There's also a primary element system. You choose your first element at level 1 and gain a secondary element at level 50. Any spell in those elements have 10% more strength. You also gain a spirit that follows you around at level 10 (subject to change), each with its unique spell that either aids you or harms enemies. Abilities are of a different type of skill that are more magic-ridden oriented. They use the trait Dexterity to determine its damage output. The numbers highlighted in yellow in the description of the spells/abilities are the ones that will be affected by your Dexterity and Magic.
My profession system consists of 4 professions (subject to change) which makes different things ranging from armor to trinkets that will help you. There is leatherworking, blacksmithing, tailoring, and enchanting.
The quest system is simple, but unique as far as I can think of. You have a quest log that you can summon anytime you want. To gain a quest, you talk to any NPC that has an exclamation mark over its head. A unit appears next to that NPC with the quest in its inventory and an ability that allows you to accept the quest. I'm still working on how you can deny the quest, but still be able to ask for it later.
(I'll have a screenshot of this later).
The Trait (attribute) System is similar to the WC3 system. Power (Strength) gives health-related bonuses and attack damage, Dexterity (Agility) gives armor, attack speed, and the damage output for abilities, and Magic (Intelligence) gives magic (mana) related bonuses and the damage output for spells.
The Trait (attribute) System is similar to the WC3 system. Power (Strength) gives health-related bonuses and attack damage, Dexterity (Agility) gives armor, attack speed, and the damage output for abilities, and Magic (Intelligence) gives magic (mana) related bonuses and the damage output for spells.
Job Opening(s):
(Any opening in black means that it's been taken)
-Terrainer
-Story Writer = Lord_of_sausage
Feedback and criticism is appreciated. Anything harsh is assumed to have an apology or a heads up in it.
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